Tag Archives: aesthetic

Aesthetics of Play and Puzzles

I had the pleasure of guesting on the Dungeon Master’s Block podcast. We discussed puzzles and this post is the outline we started from. The podcast is more in depth with input from great people, you should listen to it: … Continue reading

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Aesthetics of Play and the Hook

Readers of the blog know that I like to think about how to use individual game elements in RPGs to serve the core aesthetics of play. In the past, I’ve addressed traps from this perspective and dived into Fellowship pacing, … Continue reading

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Progress Update-Balancing Utility

This weekend has been filled with wonderful family affairs, so I haven’t done any functionality coding for the campaign builder. I have, however, had the opportunity to talk with some of the longest standing play testers about changes. I was … Continue reading

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Progress Update-Map Builder Layout

Well, for the first time in a while I’ve been designing a new page this week: the Map Builder. I’d forgotten how much work it was to get everything in the right place. The other major task was making new … Continue reading

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