Tag Archives: aesthetic

Game Masters and the Aesthetics of Play

This is a presentation I gave live at LTUE 2020. I quite liked it and thought I should record it for everyone as we approach LTUE 2021 this weekend. I’m on several panels and I’d love to see you there:

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Attending LTUE 2021

February 11th, 12th, and 13th, I will be attending the Life the Universe and Everything Symposium online this year. I’m on several panels and I’d love to see you there: Panels on the 11th, Thursday 5 PM: A Theater of … Continue reading

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Attending LTUE 2020

February 13th, 14th, and 15th, I will be attending the Life the Universe and Everything Symposium at the Provo, Utah Marriott Hotel and Conference Center. On the 13th, Thursday, I will be giving a presentation on the Aesthetics of Play … Continue reading

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Aesthetics of Play and Puzzles

I had the pleasure of guesting on the Dungeon Master’s Block podcast. We discussed puzzles and this post is the outline we started from. The podcast is more in depth with input from great people, you should listen to it: … Continue reading

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Aesthetics of Play and the Hook

Readers of the blog know that I like to think about how to use individual game elements in RPGs to serve the core aesthetics of play. In the past, I’ve addressed traps from this perspective and dived into Fellowship pacing, … Continue reading

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Progress Update-Balancing Utility

This weekend has been filled with wonderful family affairs, so I haven’t done any functionality coding for the campaign builder. I have, however, had the opportunity to talk with some of the longest standing play testers about changes. I was … Continue reading

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Progress Update-Map Builder Layout

Well, for the first time in a while I’ve been designing a new page this week: the Map Builder. I’d forgotten how much work it was to get everything in the right place. The other major task was making new … Continue reading

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