Tag Archives: Narrative

Aesthetics of Play and Puzzles

I had the pleasure of guesting on the Dungeon Master’s Block podcast. We discussed puzzles and this post is the outline we started from. The podcast is more in depth with input from great people, you should listen to it: … Continue reading

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Aesthetics of Play and the Hook

Readers of the blog know that I like to think about how to use individual game elements in RPGs to serve the core aesthetics of play. In the past, I’ve addressed traps from this perspective and dived into Fellowship pacing, … Continue reading

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Council of the Vardor Pantheon

Our most recent Tyranny of Mundanity session began with a narrative element, the gods counciling over what to do about the party’s activities: In a room with no windows or doors, high in the main spire of Vardor’s temple, five … Continue reading

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Mind Weave Aesthetics

Three weeks ago I wrote a post about the name Mind Weave where I mentioned the aesthetics of Mind Weave.  This is something I’ve thought about a lot in the course of developing the game since seeing the Aesthetics episode of … Continue reading

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