Tag Archives: trade

Automaton Farm

On December 8th, Monday, Citadel House Adventurers set out into the East forest, a forest with abundant game, but which a day from the Vale becomes too thick for hunters to trifle with. The Black Hammer gnoll adventuring party returned … Continue reading

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Vale-Union of Schek Treaty

This treaty shall define the relationship between the new peoples living in the lake vale Northwest of the Green Wood (“the Vale”) and the Union of Schek (“the Union”) including Schek Charuke, Schek Degrik, Schek Kagirt, Schek Garim, and Schek … Continue reading

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Again to the Mountains

On April 21st, Year 4, most of the party just returned from the Blood Wood embark on a still longer journey to escort Vale diplomats to the Gnomish capital (Stalla Airgid) where they will negotiate a trade agreement involving a … Continue reading

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Ore and Butter

On Monday, the 10th of February, Citadel House adventurers finally get around to helping Fuil Glausichbien, a gnome from the refining facility up the East Confluence river, to deliver some grain that Dorcas of Citadel is willing to trade for … Continue reading

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World Building Wednesday-The Ragged Coast

Stepping away from Trethal for a bit, a setting that I’ve created for my new-to-tabletop group. In our last session they destroyed the cult of the Sleeping God in Taliton, in the process killing about a fourth of the population. … Continue reading

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The Black Forest and the Black Swamp

South and East of the embattled Seven Peak Woods, the Black Forest and Black Swamp are the holdings of the Lizardfolk. Though many of the Lizardfolk live in independent and isolated towns and villages, they claim the city Sasaniss in … Continue reading

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Crystal Hold: Dwarven Complex

Well, here’s a completely different kind of hole than natural, goblin infested Pliinreuk Cavern for this month’s Blog Carnival: What’s in the Hole? Crystal Hold is a dwarven city with a strong focus on mining. Their mines, refineries, smithies, and … Continue reading

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Monster Monday-Merfolk

Another in the humanoids are monsters series. Humanoids behave rationally, unlike other monsters, and so are more likely to negotiate and compromise. Their ability to have classes and powers like those of player characters also makes them powerful and varied foes. Merfolk … Continue reading

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