Tag Archives: balance

Equinoctial Full Moon

On Wednesday, March 20th, 2019, the equinox will feature a special accompaniment in the form of a full moon. “What’s the big deal?” you might say. “I see a full moon every month.” And that’s true, and from a visual … Continue reading

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Progress Update-Area of Effect and Psionics

Well, I haven’t been doing these because there hasn’t really been any progress, but this week I did some real math examination that I think is worth mentioning.

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Saturday Enchantment-Lance of Vengeance

Imps. Edam smirked. They thought they were unseen, on the edge of the jungle. They would try to ambush him all at once. Good. He rode close to the jungle’s edge, stopping his horse and drinking from a small flask. … Continue reading

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Ability Tuesday-Magical Dominion

Richard, one of my playtesters and the one who understands the mechanics best, in a lot of ways better than me, is a sucker for the SP binding abilities: Create Facsimile, Sensory Extension, Transient Enchant, Extend Encharge, and Animate Dead. He’s … Continue reading

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Progress Update-Barely Keeping Up

Between an amazing series of family events over the weekend and my recent obsession with maps, I got seriously behind on drawings and posts for the regular blog schedule this last week. I’ve started pushing the buffer back out again, … Continue reading

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Progress Update-Balancing Utility

This weekend has been filled with wonderful family affairs, so I haven’t done any functionality coding for the campaign builder. I have, however, had the opportunity to talk with some of the longest standing play testers about changes. I was … Continue reading

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Boon or Bane: Making Players Pay for their Toys

Lately I’ve been posting a lot of Divine Artifacts, some of which are overpowered at first brush, especially when they are arbitrarily awarded by the GM, often for free. The same can be said of Enchanted Items, though those have … Continue reading

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