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Meta
Monthly Archives: March 2014
Monster Monday-Temple Guard
The temple was eerily silent after dark. Dirk moved silently in the front on hairy, bare feet. Brandur’s torch flickering behind him made him uncomfortable, but the oaf would just be louder in the utter dark of the unlit temple. He … Continue reading →
Posted in Monsters
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Tagged game, guardian, Mind Weave, monster, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, stone, stone guardian, temple, wall movement, worship
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Progress Update-Pictures Only
Well, my internet was out yesterday, not sure if it was the storm or my provider being screwy again. Either way, I didn’t get a progress update up yesterday. Not much to say except that I’ve been making some progress … Continue reading →
Posted in Design, Progress
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Tagged coding, css, dungeon, game, html, map maker, maze, programming, progress, role playing, roleplaying, rpg, usability, Video Games
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Saturday Spell-Feather Fall
Darius looked forward to see Tammis come to a sudden halt. The Nekolyn spun, “cliff! No escape this way!” “We can’t go around,” Taka protested, catching up. “They’ve hemmed us in. We have to go down. Everyone for himself.” The … Continue reading →
Posted in Spells
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Tagged falling, feather fall, magic, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, spell, terminal velocity
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1 Comment
Magic Video Series 1: The Philosophy and Goals
In light of the current Magic System overview being an insane, unreadable wall of text. I’ve decided to reduce most of it into a video series. The videos will all be pretty short. Today we start that video series with … Continue reading →
Posted in Design, Spells
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Tagged design, engineering, game design, game making, goals, magic, Mind Weave, philosophy, role playing, rpg, spell construction, video
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Character Thursday-Bofran Crystalbeard (Dwarf Priest PC)
I really couldn’t think of a character for today, so I decided to use my brother’s dwarven priest from our current test campaign. This guy turned out to be perfect for navigating the Rotating Labyrinth. Backstory and Levels 1-4: Bofran … Continue reading →
Posted in Characters
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Tagged backstory, character, clergy, cleric, dnd, games, machinery, Mind Weave, priest, role playing, roleplay, roleplaying game, rpg, trapping
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1 Comment
Korgaran-God of Machinations
Korgaran-God of Machinations (Deity) He is manipulative and clever. He strengthens the cunning and influential, but especially the inventive. He despises laziness and simplicity. Korgaran is a minor deity of Trethal with only a few bodies of worshipers. He is best … Continue reading →
Posted in Characters
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Tagged craftsmanship, engineering, Fantasy, games, influence, machination, machines, manipulation, Mind Weave, religion, role playing, roleplay, roleplaying game, rpg, sketch
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2 Comments
World Building Wednesday-Tripik and Mount Call
We’ve spent a lot of time on the four slopes of Mount Durn (North West, South East, South West, North East) and the people in the area. I intend to cover the rest of the Seven Peak Woods more quickly with broader maps … Continue reading →
Posted in World Building
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Tagged dungeons, forest, gnomes, internet game, magic, map, mountain, role-playing game, rpg, ruins, town, valley, Video Games, world building
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1 Comment
Ability Tuesday-Meditation
A monk may calm himself and enter a meditative state. This state of relaxation grants various benefits including faster healing, faster spell point recovery, and a brief period of improved power and skill. This improvement may be used to boost … Continue reading →
Posted in Abilities
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Tagged d&d, dnd, games, incapacitate, infiltration, Mind Weave, perception, roleplaying, rpg, sneaking, stealth, subdue, table top game, thief, Video Games
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Monster Monday-Milvirian (Lizard Sage)
Michael shook his head, removing his ear from the the lock. “I don’t recognize the language, just one voice, probably reading.” “Good enough for me,” Riek kicked the door in, stepping into a room that smelled of books and fire. … Continue reading →
Posted in Drakes, Monsters
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Tagged casting, craftsmanship, dragon, dragon worship, drake, game, magic, Mind Weave, nest, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch
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Progress Update-What does a Map Maker Need?
The week started well, but slowed so much by the end that I’m going to need a good start this week just to get caught up with everything. I guess it’s been a long time since I’ve held myself to … Continue reading →
Posted in Design, Progress
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Tagged coding, css, dungeon, game, html, map maker, maze, programming, progress, role playing, roleplaying, rpg, usability, Video Games
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