I really couldn’t think of a character for today, so I decided to use my brother’s dwarven priest from our current test campaign. This guy turned out to be perfect for navigating the Rotating Labyrinth.
Backstory and Levels 1-4:
Bofran was born to the governor of the fifth level in the underground city of Gadgaren under Mount Boor, one of the Axelwrought cities. He spent his youth aiding the fight against the goblins below. He joined the clergy and became an avid inventor of traps to gain the blessings of the god of machinations: Korgaran. He later discovered corruption in the temple and realized he had to cleanse it to gain favor and to save them fro the goblins. He challenged the high priests to prove to the city that they had failed, defeating them in a contest of machination with his ample experience.
Levels 5 and 6
In an effort to further prove his worth, he departed Gadgaren to seek the maze of lore, said to be built by Korgaran and Bofran’s ancestors, the Rotating Labyrinth. On his way, he gathered an unlikely band, a southern goblin outcast, an exiled elven princess, and a pair of lizardfolk interested in the maze. They defeated in the maze, in the process discovering that one of the lizardfolk was involved in a lizardfolk civil war when a squad from the opposing faction attacked them. Upon leaving the maze, they were joined by an eccentric satyr bard and the princess departed their company, returning to her kingdom.
From their they followed the statues directions to the manor where the devil inside the maze had been originally summoned. Korgaran had been waiting for heroes to complete the maze so they could be trusted to engage the powers there. Bofran and proved himself, the others served only with ulterior motives.
Strength: 6, Constitution: 10, Dexterity: 15,
Wisdom: 26, Intelligence: 20, Charisma: 16
Abilities: Spell Casting VI, Trap IV, Prayer III, Understand Artifact II, Pray on Behalf I, Disarm Trap I, Transient Enchant I
Skills: Diplomacy V, Agility I
Bofran has been a fun character to have around. He uses his magic mostly for trap and device building by magically creating stone pieces in the desired shapes. In heated battles and ambushes he doesn’t have much to offer besides healing, but when they’re staging an action or preparing the ambush, he’s an extremely valuable asset in the party. His deity, Korgaran, is also very helpful for discerning the nature of mechanical dungeons and puzzles.
Would you play a character like Bofran? How would you roleplay him? As a Master Weaver, how would you indulge his quest? Let us know in the comments below.