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Meta
Monthly Archives: January 2014
Divine Artifact-Bloodspell Dagger
“How is this mage still coming?” Tolen murmered as another burst of flames broiled around the door. “You’re sure there was only one?” “Just the one, sir. Men in the tower say he’s received no reinforcements; our outrunners have dug … Continue reading →
Posted in Enchantment
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Tagged blood, dagger, dnd, Enchantment, game, gift, internet game, magic, Mind Weave, role playing, rpg, sketch, spell, video game
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Simwaith-The Lord of Wolves and the Battle
Simwaith-The Lord of Wolves and the Battle (Deity) He is loyal and freedom loving. He joys in loyalty and confidence, but especially independence. He spites helplessness and cowardice. Simwaith is respected by the chaotic, righteous gods and many indifferent gods. … Continue reading →
Posted in Characters
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Tagged battle, combat, Fantasy, games, hero, Mind Weave, religion, role playing, roleplay, roleplaying game, rpg, sketch, warrior, weapons, wolf
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Enethail-Goddess of the Quiet Flame
Enethail-Goddess of the Quiet Flame (Deity) She is passionate and secretive. She favors independence and stealth, but especially zeal. She casts down dependence and laziness. Once one of the more power gods, she is still respected among the gods, though … Continue reading →
Posted in Characters
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Tagged fire, forest, games, goddess, Mind Weave, rebel, religion, role playing, roleplay, roleplaying game, rpg, stealth, wolf
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1 Comment
Character Thursday-The Order of the Blazing Sword
The Order of the Blazing Sword has protected the Gamilzeag Shrine in Val Kydnt for five generations. They occupy the castle of Val Kydnt and are a formidable force. I will discuss their leaders in detail and the members of the … Continue reading →
Posted in Characters
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Tagged castle, chaos, character, games, garrison, Mind Weave, order, paladins, PC, religion, role playing, roleplay, roleplaying game, rpg, worship
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1 Comment
Divine Artifact-Gamilzeag, Sword of Blighting Flame
And when Lirmenieth saw that man was willing to rise against the Rephiam, his wild heart rejoiced and he cried out to Enethail, saying, “Behold Enethail, the humans take courage and rise, though alone, though over powered. Thy spirit and Simwaith‘s … Continue reading →
Posted in Enchantment
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Tagged d&d, dnd, fire, game, giants, hero, internet game, Mind Weave, prophecy, rebellion, role playing, rpg, sketch, sword, video game
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1 Comment
World Building Wednesday-Val Kydnt
Val Kydnt lies on the gently sloping Northwestern side of Mount Durn, about 30 miles from the peak as the crow flies, 45 or 50 miles by road. The town of Val Kydnt formed in the lee of a castle … Continue reading →
Posted in World Building
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Tagged archon, city, fire, internet game, map, prophecy, religion, role-playing game, rpg, social game, sword, Video Games, war, world building
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1 Comment
Ability Tuesday-Petty Enchant
The most common enchants in Mind Weave are those which merely enhance an object’s intended purpose. These are called Petty Enchants and they can be used to make swords sharper, bows springier, arrows swifter, armor harder, and lock picks nimbler, … Continue reading →
Posted in Abilities
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Tagged ability, character, d&d, dnd, enchant, enchanter, enhancement, levels, magic, Mind Weave, pluses, role playing, rpg
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Monster Monday-War Drum
Thrum! Thrum! “What’s that sound?” “War Drum,” the gruff guide grunted, continuing along the top of the dune. Thrum! Thrum! “A tribal war party?” “Huh? Hm, no, hunting call. Drake.” War Drum Health Points: 8d6+25 Spell Points: None Attack: 1d12 … Continue reading →
Posted in Drakes, Monsters
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Tagged dragon, drake, drum, game, hunt, mating, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, sound, war drum
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Progress Update-A Video of What You Can’t See
There! Most of the vision is limited now! There are still some little bugs, and still a lot of work, but this feels really good! Check it out: I should make progress more quickly now because I’m playing HabitRPG.com and one … Continue reading →
Posted in Progress, Rules
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Tagged bugs, Fantasy, game, goals, habits, map making, programming, progress, resolutions, role playing, roleplaying, rpg, video, Video Games, vision limit
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Saturday Enchantment-Sack of Hauling
“Great! We’re trapped, we can’t ford the river here,” Mykus exclaimed. His new conspirators didn’t seem stymied by the development. “Hold this open,” Hayak odered, handing him the large, surprisingly light, gunny sack they had thrown all of the loot into. Mykus … Continue reading →
Posted in Enchantment
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Tagged bag of holding, container, d&d, dnd, Enchantment, game, internet game, logistics, magic, Mind Weave, role playing, rpg, sketch, thief, video game
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