Monthly Archives: January 2014

Saturday Enchantment-Merchant’s Purse

Lorge perused the armory. The town didn’t have much to offer, but there was room in his wagon and his tavern wasn’t done with dinner yet. His scrutiny returned to an intricate gauntlet encased behind the counter. It was at … Continue reading

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Bags of Holding in Mind Weave

In Mind Weave, there are three varieties of Bag of Holding-like enchants: chaotic, neutral, and orderly. A neutral bag of holding behaves like a normal bag, but with weight reduction and a lot more space in its magical extra dimension. … Continue reading

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Boon or Bane: Making Players Pay for their Toys

Lately I’ve been posting a lot of Divine Artifacts, some of which are overpowered at first brush, especially when they are arbitrarily awarded by the GM, often for free. The same can be said of Enchanted Items, though those have … Continue reading

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Mind Weave Class-Thief

Thief Tier: First Origins: Acolyte-Thief (Padfoot) Advancement: Assassin, Bard, Rogue. Races: Humans, Elves, Halflings, Orcs, Goblins, Kobolds, Satyrs, Drow, Osprytes, Nekolyns Minimum Attributes: Strength: 6 Constitution: 8 Dexterity: 15 Wisdom: 6 Intelligence: 13 Charisma: 11 Stealthy, semi-combative, urchins. Perhaps the … Continue reading

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Character Thursday-Thisse Kaldriss (Lizardfolk General)

Thisse is a character in the Lyserian Frontier region and the master of the castle on the North coast of High Lake. He is villainous and capable, and since everything he does is self serving, he is a potential enemy … Continue reading

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Divine Artifact-Master’s Whip

┬áThe whip cracked and Damian could feel the heat coming from it. He should have known better than to steal from the temple of Tryseana. As he ran, he promised himself that he’d only steal from the more merciful gods … Continue reading

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Garrisoned Living Castle

This castle evolved out of an effort to create a dungeon-like experience that has a reason to exist in context without stretching credulity. I was also experimenting with a dungeon that doesn’t have a linear or defined sequence of progress, … Continue reading

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World Building Wednesday-Lyseria’s North Eastern Frontier

Last time in Trethal, I described the most powerful nation: Lyseria. Now that’s all good and well as a place for adventures to start, or for grand scale good against evil war adventures, but to follow the struggles of the … Continue reading

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Malkither-The Lord of Blood and War

Malkither-The Lord of Blood and War (Deity) He is merciless and bloody. He uplifts the violent and cruel, but especially the ambitious. He punishes failure and softness. Malkither is the terrifying ring-leader of evil and violence in Trethal. He is … Continue reading

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Tryseana-Conqueress of Burning and the Dead

Tryseana-Conqueress of Burning and the Dead (Deity) She is cruel and lustful. She gives strength to the ambitious and bloody, but especially the cruel. She opposes kindness and goodness. Tryseana, with Malkither (The Lord of Blood and War), forms the … Continue reading

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