Monthly Archives: July 2013

Saturday Spell-Armed Gust of Wind

In the spirit of Assassin week, we are going to do an Armed Casting spell that might be used by an Assassin, Battle Mage, or Ranger in a tense melee situation.  In this case, the tension comes from a dozen … Continue reading

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Character Thursday-Sage Lavender (Human Assassin)

Today we’re going to explore an assassin character in keeping with the theme for this week. (Loose though it may be.) Backstory Sage was born from good stock.  Her father was a lord of no small reputation as a fencer, … Continue reading

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World Building Wednesday-Ipiera

Today’s post is about a setting, though one that is not the norm for Mind Weave Settings. Ipiera is odd in a couple ways, though both can be summarized by saying it is a “low fantasy” setting. First, Ipiera has … Continue reading

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Ability Tuesday-Armed Casting

This major ability makes for the most impressive and action packed casting scenes in Mind Weave.  Armed Casting allows a combatant to, while using a weapon with battle magic or arcane magic, attack and parry. The armed caster can make … Continue reading

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Monster Monday-Shadow Walker

Health Points: 8*level Spell Points: None Attack: 1d8(dead blade) Special Attack: Backstab(Int 5) Dexterity: 22 Strength: 12 Speed: 24 Armor: 0 2 2 Special: Stealth Level/2+4 Description:  The Shadow Walker is a highly useful tool for a necromancer.  Retaining much … Continue reading

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Progress Update-Programming People

As I said in this week’s world building piece, this week I worked out a population class generating algorithm.  It basically generates the attributes for the entire population, determining based on inputs such as propensity to take a class and … Continue reading

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Saturday Spell-Fire Gout

Today’s spell is inspired by an encounter Richard had in his emulating bard test campaign. They encountered a pair of giant snakes and his swift casting illusionist was required to use a spell like this to dispense quick damage against … Continue reading

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Character Thursday-Melnid “Fire Fingers” Milshindern (Gnome Magic-user)

In continuation of this week’s gnome theme, today’s character is a fast handed, gnome, magic-user NPC.  Milnid is the second-in-command mage mentioned in yesterday’s gnome community. Backstory (Levels 1-4): Melnid Milshindern was selected as a child to be a combative … Continue reading

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World Building Wednesday-Gnome Hold

World Building Wednesday is off to a rough start.  I’m not sure how to format these posts yet, but that’s a lesser problem.  I sat down yesterday to determine the class composition of this gnome society, and realized that it … Continue reading

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Ability Tuesday-Fast Hands

The trait of having fast hands is applicable to a number of kinds of combatants.  For melee fighters it means the ability to draw a weapon faster, so that they can engage directly upon drawing their weapon.  At higher levels, … Continue reading

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