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Meta
Monthly Archives: July 2013
Saturday Spell-Armed Gust of Wind
In the spirit of Assassin week, we are going to do an Armed Casting spell that might be used by an Assassin, Battle Mage, or Ranger in a tense melee situation. In this case, the tension comes from a dozen … Continue reading →
Posted in Spells
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Tagged archery, armed casting, combat, gust of wind, magic, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, spell, wind
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Character Thursday-Sage Lavender (Human Assassin)
Today we’re going to explore an assassin character in keeping with the theme for this week. (Loose though it may be.) Backstory Sage was born from good stock. Her father was a lord of no small reputation as a fencer, … Continue reading →
Posted in Characters
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Tagged assassin, backstory, character, games, human, lavender, Mind Weave, role playing, roleplay, roleplaying, roleplaying game, rpg, sage, stealth
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World Building Wednesday-Ipiera
Today’s post is about a setting, though one that is not the norm for Mind Weave Settings. Ipiera is odd in a couple ways, though both can be summarized by saying it is a “low fantasy” setting. First, Ipiera has … Continue reading →
Posted in World Building
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Tagged agriculture, continent, culture, economics, humans, magic, map, military, nations, politics, roleplaying, roleplaying game, rpg, video game, world building
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3 Comments
Ability Tuesday-Armed Casting
This major ability makes for the most impressive and action packed casting scenes in Mind Weave. Armed Casting allows a combatant to, while using a weapon with battle magic or arcane magic, attack and parry. The armed caster can make … Continue reading →
Posted in Abilities
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Tagged ability, armed casting, magic, major ability, melee, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, spell, Video Games, weapon
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3 Comments
Monster Monday-Shadow Walker
Health Points: 8*level Spell Points: None Attack: 1d8(dead blade) Special Attack: Backstab(Int 5) Dexterity: 22 Strength: 12 Speed: 24 Armor: 0 2 2 Special: Stealth Level/2+4 Description: The Shadow Walker is a highly useful tool for a necromancer. Retaining much … Continue reading →
Posted in Monsters
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Tagged Animation, assassin, backstab, game, killer, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, undead, zombie
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3 Comments
Progress Update-Programming People
As I said in this week’s world building piece, this week I worked out a population class generating algorithm. It basically generates the attributes for the entire population, determining based on inputs such as propensity to take a class and … Continue reading →
Posted in Progress, Rules, Spells
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Tagged coding, Fantasy, game, game making, jquery, magic, programming, progress, role playing, roleplaying, rpg, Video Games
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Saturday Spell-Fire Gout
Today’s spell is inspired by an encounter Richard had in his emulating bard test campaign. They encountered a pair of giant snakes and his swift casting illusionist was required to use a spell like this to dispense quick damage against … Continue reading →
Posted in Fire, Spells
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Tagged damage, fire, fire gout, gnome, mage, magic, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, snake, spell
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1 Comment
Character Thursday-Melnid “Fire Fingers” Milshindern (Gnome Magic-user)
In continuation of this week’s gnome theme, today’s character is a fast handed, gnome, magic-user NPC. Milnid is the second-in-command mage mentioned in yesterday’s gnome community. Backstory (Levels 1-4): Melnid Milshindern was selected as a child to be a combative … Continue reading →
Posted in Characters
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Tagged backstory, character, games, gnome, mage, magic, Mind Weave, NPC, role playing, roleplay, roleplaying, roleplaying game, rpg, world building
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1 Comment
World Building Wednesday-Gnome Hold
World Building Wednesday is off to a rough start. I’m not sure how to format these posts yet, but that’s a lesser problem. I sat down yesterday to determine the class composition of this gnome society, and realized that it … Continue reading →
Posted in World Building
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Tagged cave, dnd, drow, dwarves, gnomes, hold, magic, map, mine, roleplaying, roleplaying game, rpg, soldier, video game, world building
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3 Comments
Ability Tuesday-Fast Hands
The trait of having fast hands is applicable to a number of kinds of combatants. For melee fighters it means the ability to draw a weapon faster, so that they can engage directly upon drawing their weapon. At higher levels, … Continue reading →
Posted in Abilities
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Tagged ability, archery, character, dexterity, fast fingers, magic, major ability, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, zelda
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3 Comments
