Tag Archives: cave

Biweekly Monster-Firework Shroom

“Why are we waiting for them here?” “Because they don’t carry light and I need a clear shot. Quiet, I think they’re close.” Halen had heard some shuffling in the cavern below his overhang. He strung an arrow and stared … Continue reading

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Pliinreuk Cavern: Goblin Hive

Pliinreuk Cavern is a network of caves surrounding the massive underground Pliin Lake. It is filled with quarreling goblin clans who share a complicated and chaotic politics of alliances and leverages. Made in answer to this month’s blog carnival topic, What’s … Continue reading

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Fire Demon Cave

Up river (South East) from Val Kydnt, in the Intervale between the two rivers from Mount Durn, there is a cave network known from time to time to issue fire demons (marked “F” on the map of the North Western slope. … Continue reading

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Fantasy Plant: Darkcap

A lovely plant for making dark, dank caves even darker. (On Monday we’ll see a monster that does the danker part.) Darkcaps are distantly related to Livecaps in the “cap” strain, but they are merely plants, having no thoughts and … Continue reading

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Tealmut: Livecap Community

Tealmüt is a fair sized community of Livecaps. They are more near the surface than many Livecap communities, though they are the only community they know of. Their nearness to the surface exposes them to some threats from above and … Continue reading

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World Building Wednesday-The Chattering Hall

History of the Chattering Hall At the time Reach was founded, a highly influential goblin necromancer named Xur Tarfist was beginning to build his forces. The cause to which he rallied the other goblins was to throw off the influence … Continue reading

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World Building Wednesday-Sleeping God Cave

I’ve done a lot of towns and communities, today is a small dungeon.  The Sleeping God Cave is so named for it’s resemblance to an upside down mouth and nose.  Local legend tells that the sleeping god will one day … Continue reading

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World Building Wednesday-Coastal Town

This week is a small, human, coastal town I found lying around but never got a chance to use.  In redrawing it for this post, I fixed some elevation issues and then got carried away designing the entire manor so … Continue reading

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World Building Wednesday-Gnome Hold

World Building Wednesday is off to a rough start.  I’m not sure how to format these posts yet, but that’s a lesser problem.  I sat down yesterday to determine the class composition of this gnome society, and realized that it … Continue reading

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