Saturday Spell-Armed Gust of Wind

In the spirit of Assassin week, we are going to do an Armed Casting spell that might be used by an Assassin, Battle Mage, or Ranger in a tense melee situation.  In this case, the tension comes from a dozen archers drawing bows while their meat shields occupy the caster.  A quick gust of wind used to keep arrows off while fighting is a good solution.

ArmedGustofWindRight Hand:

Dain (Occult Radius)

Oh (Wind Arc)x2

Dain (Occult Radius)


Left Hand:

Dain (Occult Radius)

Oh (Wind Arc)x2

Dain (Occult Radius)

saying “on re loa”

Casting on both arms at once can double the power, but takes longer and offers more opportunity for spell failure.  A high agility character with casting focus would, however, be better off using both arms to get higher speed winds and more opportunities to parry and attack.

With a single arm, the spell produces a 2*2d6 mph gust of wind lasting 2 seconds (until the caster’s next round finishes).  The effect of this on archery gets into unvetted aspects of the Mind Weave mechanics, but with an average of 14 mph of wind, this would currently result in a -7 To Hit for archers, on average.

A caster with no agility can cast on either arm with a casting time of 4 seconds.  This means he can cast it in two turns and between turns can parry twice with the casting arm.  A character with 2 agility can cast the same spell in 2 seconds (every turn) and parry up to four times with the casting arm.  The caster is also able to attack each turn.

Any spells you would like to see implemented in the Mind Weave spell system?  Had enough fire spells yet?  What would like to see that’s different?  Suggest them below and we might get to them on a later Saturday.

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