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Meta
Monthly Archives: March 2014
Hemlin-The Keeper of Sailors
Hemlin-The Keeper of Sailors (Deity) He is joyful and carefree. He values daring and positivity, but especially adventurousness. He despises mutiny and complacence. Many of the other gods consider him practically human and he tends more to identify with the … Continue reading →
Posted in Characters
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Tagged deity, games, Mind Weave, pirate hunter, religion, role playing, roleplay, roleplaying game, rpg, sailing, sailor, sailors
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Bulootine-Ruler of the Beasts of the Seas
Bulootine-Ruler of the Beasts of the Seas (Deity) She is wild and loving. She values mercy and courage, but especially true love. She despises hunters and fishermen. She is a somewhat lonely goddess, the other gods of beasts—such as Nester … Continue reading →
Posted in Characters
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Tagged Beasts, games, love, merfolk, Mind Weave, religion, role playing, roleplay, roleplaying game, rpg, sailing, sea, sea animals, Sea Beasts, Sea Druids
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Character Thursday-Druids of the Angry Wilds
The Druid Circle at “C” in the Angry Wilds is claimed, watched over, and hosted by four druids. The eldest druid and his two twin students strive to calm the woods and placate it toward the towns in the region. The … Continue reading →
Posted in Characters
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Tagged character, druid circle, druids, evil, forest, games, good, Mind Weave, NPC, role playing, roleplay, roleplaying game, rpg, stone henge
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World Building Wednesday-Angry Wilds
The Northeastern slope of Mount Durn is the last one left (Northwest, Southeast, Southwest). It’s the wild side of the mountain with druid groups and little used roads. It includes the road to the Axelwrought dwarf clan to the North. … Continue reading →
Posted in World Building
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Tagged animals, ash, druids, internet game, map, mountain, nature, role-playing game, rpg, social game, Video Games, wild, world building
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Ability Tuesday-Employ Poison
Levels in employ poison grant a character great understanding of poisons and their use. Each level enhances the character’s ability to recognize poisons by sight, taste, and smell. Additional levels also enhance the ability of the poisoner to select appropriate … Continue reading →
Posted in Abilities
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Tagged ability, assassin, assassination, character, dnd, food, Mind Weave, poison, role playing, rpg, sketch, venom
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Fire Demon Cave
Up river (South East) from Val Kydnt, in the Intervale between the two rivers from Mount Durn, there is a cave network known from time to time to issue fire demons (marked “F” on the map of the North Western slope. … Continue reading →
Posted in World Building
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Tagged cave, cavern, civilization, demon, fertile, fire, geyser, map, portal, river, valley
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Monster Monday-Greater Fire Demon
Magnus had been summoning fire demons to do his bidding for years. They could use the furnaces to infiltrate and spy on the servants, and they liked the open-endedness of the missions. But this, this fire demon was much too … Continue reading →
Posted in Monsters
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Tagged demon, fire, game, mage, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, slaughter, summoning
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1 Comment
Progress Update-Balancing Utility
This weekend has been filled with wonderful family affairs, so I haven’t done any functionality coding for the campaign builder. I have, however, had the opportunity to talk with some of the longest standing play testers about changes. I was … Continue reading →
Posted in Design, Progress
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Tagged aesthetic, balance, css, Fantasy, game, html, magic, programming, progress, recovery, role playing, roleplaying, rpg, Video Games
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Saturday Spell-Neutralize Poison
“The poison is getting to him, give me a moment.”
Posted in Spells
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Tagged dnd, game, healing, magic, Mind Weave, poison, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, Video Games
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