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Meta
Monthly Archives: June 2013
Progress Update-Calculations and Reformatting Variables
Programming has begun to really progress again. This week I wrote the functions for “calculating” spell cost and casting time (there’s a lot more too it than simple math, determining exactly how many finger changes and fingers of each type … Continue reading →
Posted in Progress, Rules, Spells
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Tagged coding, Fantasy, game, jquery, magic, map, programming, progress, role playing, roleplaying, rpg, setting, Video Games, world building
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Saturday Spell-Burst of Strength
The Tome of Vigor and Vulnerability is done, at least as far as enhancing attributes is concerned. We think it may also be the appropriate place for size and weight altering magic, but since we have yet to think much … Continue reading →
Posted in Spells
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Tagged enhance, help, mage, magic, math, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, spell, strength
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1 Comment
Character Thursday-Rife Delynshire (Human Druid)
Lately in our group we’ve discussed what it would take to build a super-scout. For wilderness applications it is invariably a Druid. By level 7 (sooner with a generous Master Weaver) a Perception oriented Druid can, with focus, know most … Continue reading →
Posted in Characters
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Tagged character, druid, games, god, magic, Mind Weave, PC, raven, religion, role playing, roleplay, roleplaying, roleplaying game, rpg, scout
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Wednesday Words-Perception and Will
Perception-At any given time, a character is paying a certain amount of attention. This state of attentiveness is determined by a periodic Perception Check made on 3d6 with an added bonus based on the character’s level in Perception. Certain … Continue reading →
Posted in Design, Words
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Tagged attention, fatigue, fortitude, gaming, Mind Weave, perception, role-playing game, roleplaying, rpg, senses, video game, will
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3 Comments
Ability Tuesday-The Senses
In Mind Weave there are three minor abilities that expand the number of things that a player can detect through Perception checks. While other abilities may enhance the ability to do certain things with Perception (e.g. find things), these three … Continue reading →
Posted in Abilities
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Tagged ability, character, death, magic, major ability, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sense, sixth sense
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4 Comments
Monster Monday-Phantasm
Health Points: 4*level Spell Points: 40*level Attack: 1d4 (fists) Special Attack: Illusory Casting level/4 as if with an intelligence of 30 Dexterity: 12 Strength: 10 Speed: 24 Armor: 0 0 0 Description: Perhaps misnamed, phantasms are fully embodied undead not unlike … Continue reading →
Posted in Monsters
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Tagged Animation, game, illusion, Illusionist, Mind Weave, phantasm, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, undead
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2 Comments
Progress Update-Magic and Fatigue
Despite the risk of these posts becoming an update about my week more than about the progress on Mind Weave, I still feel a need to justify my lack of progress. Regardless, this time I will begin with a real … Continue reading →
Posted in Progress, Rules, Spells
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Tagged antennas, coding, Fantasy, fatigue, game, jquery, magic, programming, progress, ragnar, role playing, roleplaying, rpg, running, Video Games
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Saturday Spell-Blindness
On Tuesday I made reference to the sort of basic illusory magic that can be cast without the ability Illusory Casting. Blindness is one of these things. With this spell a single target can be struck with a mental darkness … Continue reading →
Posted in Spells
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Tagged blindness, mage, magic, mind, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sap, sketch, spell
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Character Thursday-Dilgnid Glirinshurd (Gnome Illusionist)
As I was making this character, I realized that he would be kind of hard to make rendezvous with the party in a way that makes sense. I could be done, and he’d be an interesting party member, but given … Continue reading →
Posted in Characters
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Tagged character, encounter, games, gnome, illusion, magic, magic items, Mind Weave, NPC, outcast, role playing, roleplay, roleplaying, roleplaying game, rpg
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Wednesday Words-Encharge, AoE, Anti-lumen, Anti-decibel
Encharge-As you may have noticed, many of the spells we discuss use this term to describe what kind of spell they are. Since its meaning is unclear to some, it should be clarified that an encharge is a spell (generally … Continue reading →
Posted in Design, Words
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Tagged AoE, dark, encharge, gaming, internet, light, Mind Weave, play, quiet, role-playing game, roleplaying, rpg, sound, video game, words
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