Category Archives: Design

Reflections on #Dungeon23 and Garih Duzuli

I participated in #Dungeon23 this last year and I thought it would be good as soon as possible after the fact to review my experience with the effort. Long story short, I made it, albeit not at a completely steady … Continue reading

Posted in Design | Tagged , , , , , , , , , , | Leave a comment

Behind the Screen: The “Ghost Walker” Ring

We’ve had an interesting handful of sessions the last couple weeks or so largely owing to some random rolls and the world building they forced me to do. MaC, one of the players, has convinced me that the whole affair … Continue reading

Posted in Design, Resources, World Building | Tagged , , , , , , , , , , , , | 3 Comments

What Role Are You Playing?

It’s a roleplaying game, right? Whether it’s high fantasy, sword and sorcery, super heroes, or prohibition era, these games we play are named for playing a role. So what role are you playing? As I play more and more systems, … Continue reading

Posted in Design, Roleplaying | Tagged , , , , , , , , , , | Leave a comment

An Endorsement of Far Realms Initiative

I’ve been meaning to try to explain how Far Realms’ Alternate Initiative works for some time, and while I’m sure I’m going to need to follow up on this again some time, here’s my first stab at it. I fully … Continue reading

Posted in Design, Resources | Tagged , , , , , , | Leave a comment

How to Design a Rotating Labyrinth

I’ve had a few people ask me how I went about designing the Rotating Labyrinth. The truth is that I got lucky, just kind of feeling it out during classes in college. However, I’ve thought it through and identified some … Continue reading

Posted in Design, Resources, World Building | Tagged , , , , , , , , , | Leave a comment

Hero Kids Retrospective

I’ve finally finished all of the Hero Kids modules (at least that existed when I picked everything up) with S and C. I ended up not reporting on all of the modules for whatever reason, but we did indeed play … Continue reading

Posted in Design | Tagged , , , , , , , , , | Leave a comment

Introduction to the 1e Thief

So you want to play a Thief in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).

Posted in Design | Tagged , , , , , , , | 3 Comments

Introduction to the 1e Fighter

So you want to play a Fighter in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).

Posted in Design | Tagged , , , , , , , | 1 Comment

Introduction to the 1e Magic-user

So you want to play a Magic-user in 1st Edition? Let’s talk about what to expect, how to use it, and how to make it your own (besides personality, of course).

Posted in Design | Tagged , , , , , , , , , | 3 Comments

The Ubiquitous Perception Check

It’s gotten pretty tedious how often Perception Checks are called for in actual plays, games I GM, and games I play in. The party is passing by an interesting place in my open world? Everyone roll a Perception Check. The … Continue reading

Posted in Design | Tagged , , , , , , , , , , , , , | 6 Comments