Monthly Archives: March 2014

Saturday Spell-Kill the Lights

The human guards and patrols were pretty tightly packed. With the corridors well lit, Talmuk Rugscrugk had little chance of making his way to the vault with so many eyes in the area. But they were accustomed to the light … Continue reading

Posted in Spells | Tagged , , , , , , , , , | Leave a comment

The Ruined Tower

When the Durns first began to secure the peak of what is now called Mount Durn, their intention was mostly military. They intended to use the peak as high ground to survey the surrounding area before expanding. To that end, … Continue reading

Posted in Encounters, World Building | Tagged , , , , , , , , , , , , , | Leave a comment

Cedric’s Compound

South of the fortified bridge controlled by Durn and on the edge of elven woods, Cedric Brawnpaw has a small palisade and tree house compound. The compound is primarily intended to be used as a last stand against evil in … Continue reading

Posted in World Building | Tagged , , , , , , , , , , , , , , | Leave a comment

Character Thursday-Cedric Brawnpaw (Nekolyn Ranger NPC)

Here’s a level 9 NPC Nekolyn Ranger living on the border between the Durn holdings and the elven woods. I originally conceived him as human and he made a fun character in a campaign as a human. I think I … Continue reading

Posted in Characters | Tagged , , , , , , , , , , , , | Leave a comment

Fortified Bridge

South West of Durnabey, on the road to Woodlin and Lyseria, the Durns have a fortified bridge almost as old as Durnabey itself. Due to its position on the most important road into Dalifan, it is much better defended than … Continue reading

Posted in World Building | Tagged , , , , , , , , , , , , | Leave a comment

Nekolyn Gypsy Camps

Though Dalifan and the Durns are very mistrusting of non-humans, the Durns have long tolerated the presence of Nekolyn Gypsies on their Eastern hunting grounds. Though these Gypsies steal from and cheat the people of Dalifan (and therefore account for … Continue reading

Posted in World Building | Tagged , , , , , , , , , , , , , | 1 Comment

World Building Wednesday-The Durns and Their Holdings

I once mentioned the Durn family in connection with Dalifan and Durnabey Castle. Today I want to talk more about their (diminishing) holdings in the area surrounding the peak of Mount Durn. As evil closes in, are focused more than … Continue reading

Posted in World Building | Tagged , , , , , , , , , , , | Leave a comment

Ability Tuesday-Incapacitate

Incapacitate allows the possessor a non-lethal avenue to stealthily removing enemies. When using the incapacitate ability, the character has two options: knocking the target unconscious with a single well-placed blow while unaware or grappling the target in silence (covering the … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , , | Leave a comment

Monster Monday-Nekolyns

Another in the humanoids are monsters series. Humanoids behave rationally, unlike other monsters, and so are more likely to negotiate and compromise. Their ability to have classes and powers like those of player characters also makes them powerful and varied foes. I … Continue reading

Posted in Humanoids as Monsters, Monsters | Tagged , , , , , , , , , , , , , , | 1 Comment

Progress Update-Usability and Saving are Stuuuupid

Well, editing the picture of the map on the page isn’t particularly hard, though making all the controls and types will be tedious, and I’m having trouble find a way to make the whole process intuitive, especially the angle blocks. … Continue reading

Posted in Design, Progress | Tagged , , , , , , , , , , , , | Leave a comment