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Meta
Monthly Archives: March 2014
Saturday Spell-Kill the Lights
The human guards and patrols were pretty tightly packed. With the corridors well lit, Talmuk Rugscrugk had little chance of making his way to the vault with so many eyes in the area. But they were accustomed to the light … Continue reading →
Posted in Spells
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Tagged darkness, magic, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, spell, stealth
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The Ruined Tower
When the Durns first began to secure the peak of what is now called Mount Durn, their intention was mostly military. They intended to use the peak as high ground to survey the surrounding area before expanding. To that end, … Continue reading →
Posted in Encounters, World Building
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Tagged expansion, look out, map, Mind Weave, mission, quest, rpg, ruined tower, ruins, settlement, side quest, tower, warfare, watch tower
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Cedric’s Compound
South of the fortified bridge controlled by Durn and on the edge of elven woods, Cedric Brawnpaw has a small palisade and tree house compound. The compound is primarily intended to be used as a last stand against evil in … Continue reading →
Posted in World Building
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Tagged cat people, compound, forest, fort, internet game, map, Nekolyns, palisade, ranger, role-playing game, rpg, social game, tree house, Video Games, world building
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Character Thursday-Cedric Brawnpaw (Nekolyn Ranger NPC)
Here’s a level 9 NPC Nekolyn Ranger living on the border between the Durn holdings and the elven woods. I originally conceived him as human and he made a fun character in a campaign as a human. I think I … Continue reading →
Posted in Characters
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Tagged archery, cat person, character, dnd, games, judge of character, Mind Weave, ranger, role playing, roleplay, roleplaying game, rpg, sniper
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Fortified Bridge
South West of Durnabey, on the road to Woodlin and Lyseria, the Durns have a fortified bridge almost as old as Durnabey itself. Due to its position on the most important road into Dalifan, it is much better defended than … Continue reading →
Posted in World Building
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Tagged bridge, castle, fortification, garrison, internet game, map, orcs, retaliation, role-playing game, rpg, social game, Video Games, world building
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Nekolyn Gypsy Camps
Though Dalifan and the Durns are very mistrusting of non-humans, the Durns have long tolerated the presence of Nekolyn Gypsies on their Eastern hunting grounds. Though these Gypsies steal from and cheat the people of Dalifan (and therefore account for … Continue reading →
Posted in World Building
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Tagged ancestors, cat people, gypsies, internet game, map, Nekolyns, role-playing game, rpg, settlement, settlers., social game, trail blazing, Video Games, world building
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1 Comment
World Building Wednesday-The Durns and Their Holdings
I once mentioned the Durn family in connection with Dalifan and Durnabey Castle. Today I want to talk more about their (diminishing) holdings in the area surrounding the peak of Mount Durn. As evil closes in, are focused more than … Continue reading →
Posted in World Building
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Tagged ancestors, burial mounds, castle, family, gypsies, internet game, map, role-playing game, rpg, social game, Video Games, world building
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Ability Tuesday-Incapacitate
Incapacitate allows the possessor a non-lethal avenue to stealthily removing enemies. When using the incapacitate ability, the character has two options: knocking the target unconscious with a single well-placed blow while unaware or grappling the target in silence (covering the … Continue reading →
Posted in Abilities
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Tagged d&d, dnd, games, incapacitate, infiltration, Mind Weave, perception, roleplaying, rpg, sneaking, stealth, subdue, table top game, thief, Video Games
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Monster Monday-Nekolyns
Another in the humanoids are monsters series. Humanoids behave rationally, unlike other monsters, and so are more likely to negotiate and compromise. Their ability to have classes and powers like those of player characters also makes them powerful and varied foes. I … Continue reading →
Posted in Humanoids as Monsters, Monsters
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Tagged anthropology, cat people, classes, hunting, khajitt, lynx, Mind Weave, nature, neko, nomads, people, roleplaying game, rpg, sketch, stealth
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1 Comment
Progress Update-Usability and Saving are Stuuuupid
Well, editing the picture of the map on the page isn’t particularly hard, though making all the controls and types will be tedious, and I’m having trouble find a way to make the whole process intuitive, especially the angle blocks. … Continue reading →
Posted in Design, Progress
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Tagged coding, css, database, game, html, programming, progress, role playing, roleplaying, rpg, saving, usability, Video Games
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