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Meta
Monthly Archives: July 2013
World Building Wednesday-Halfling Warren
Alright, I’ve been moving all yesterday and today, so this post is a bit late. However, I present in honor of Halfling week a simple Halfling Warren. With 5 Broods (the Broadheads, Goodhands, Highfoots, Busteeds, and Lentons) and 23 households, each … Continue reading →
Posted in Characters, World Building
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Tagged bards, dnd, eagles, haflings, hobbits, map, milita, musicians, roleplaying, roleplaying game, rpg, tunnel, video game, warren, world building
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1 Comment
Ability Tuesday-Sneak Strike
A ranged variation of the Backstab ability. Sneak strike provides ranged attacks, which often don’t have a multiplier at all, with a multiplier based on intelligence and dexterity. Sneak Strike, until level 3, has a lower multiplier than Backstab. After … Continue reading →
Posted in Abilities
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Tagged ability, archery, major ability, Mind Weave, ranged attack, role playing, role-playing game, roleplaying, roleplaying game, rpg, sneak attack, sneak strike, Video Games
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4 Comments
Monster Monday-Halflings
And now for another episode of Humans are Monsters. This week it’s Halflings. Mind Weave’s Halflings are not so different from Tolkien’s. Short, rural, joyful, kind, stout. In an effort to make them unique both as setting pieces and as characters, … Continue reading →
Posted in Humanoids as Monsters, Monsters
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Tagged anthropology, classes, halfling, Hobbit, Mind Weave, music, peripheral vision, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, stealth, warren
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6 Comments
Progress Update-The Incantation is Almost Complete
Well, the spell book and all other casting parts are almost complete. They’re working well, but need to be cleaned up a bit before I can make the promised video. There were a couple of hiccups, things I expected would … Continue reading →
Posted in Progress, Spells
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Tagged coding, Fantasy, game, game making, jquery, magic, programming, progress, role playing, roleplaying, rpg, skyrim, sleep deprivation, spell book, Video Games
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Saturday Spell-Repair Wood
Let’s see, this week we had Swim, Hold Breath, a coastal town, and a pirate. I’m noticing a water theme this week, so I’m going to go ahead and present a spell that could easily be the most important in … Continue reading →
Posted in Spells
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Tagged heal wood, magic, maritime, Mind Weave, repair wood, role playing, role-playing game, roleplaying, roleplaying game, rpg, ship, sketch, spell
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1 Comment
Character Thursday-Milius Crem (Human Pirate/Merchant)
Today’s character is the real star of Crem, yesterday’s port town. He is a powerful NPC, perhaps the villain for a chapter in a campaign or for a short campaign. Though he is highly unoptimized, he has a lot of … Continue reading →
Posted in Characters
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Tagged backstory, character, druid, fighter, games, human, Mind Weave, pirate, role playing, roleplay, roleplaying, roleplaying game, rpg, sailing, thief
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1 Comment
World Building Wednesday-Coastal Town
This week is a small, human, coastal town I found lying around but never got a chance to use. In redrawing it for this post, I fixed some elevation issues and then got carried away designing the entire manor so … Continue reading →
Posted in Characters, World Building
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Tagged cave, coastal town, dnd, dock, keep, manor, map, port, roleplaying, roleplaying game, rpg, soldier, tunnel, video game, world building
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4 Comments
Ability Tuesday-Swim and Hold Breath
Swim is an ability that does exactly what you would expect. Swimming was rarely learned by members of ancient societies except by those who worked on boats and ships; and even then it was not guaranteed that a sailor could swim. … Continue reading →
Posted in Abilities
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Tagged ability, character, coast, diving, hold breath, Mind Weave, minor, ocean, role playing, role-playing game, roleplaying, roleplaying game, rpg, swim
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4 Comments
Monster Monday-Shadow
Health Points: 2d8 Spell Points: None Attack: 1d6 bite Special Attack: Life Drain, 1d8 per round once attached to a subject (successful grapple) Special Defense: Incorporeal, ¼ damage from physical attack Dexterity: 12 Strength: Incorporeal, 30 for grappling Speed: 24 … Continue reading →
Posted in Monsters
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Tagged Animation, assassin, backstab, game, killer, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, undead, zombie
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2 Comments
Progress Update-Magic Progress
Last week I said that this week I would be coding up spell writing and spell deletion in the spell book. I’m still stuck on a couple of bugs with regards to writing the spell to database, as well as … Continue reading →
Posted in Progress, Spells
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Tagged coding, Fantasy, game, game making, jquery, magic, programming, progress, role playing, roleplaying, rpg, spell, spell book, Video Games
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