Monthly Archives: July 2013

Monster Monday-Gnomes

Alright, one of my favorite kinds of posts again, humanoids as monsters.  This week we cover Gnomes.  Existing games, such as World of Warcraft and Dungeons and Dragons, differ greatly in their portrayal of Gnomes.  So, in keeping with tradition, … Continue reading

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Progress Update-Variables of Magic

I am well into reformatting spell variables throughout my code to make the data passing cleaner, make all the magic functions reusable, and make it easier to code the next couple parts of the game.  This week I hope to … Continue reading

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Saturday Spell-Clumsiness

Alright, today we use the “vulnerability” side of The Tome of Vigor and Vulnerability.  The four simple principles we saw in Burst of Strength, again apply to this kind of spell.  Today’s is going to be a bit more complicated, effecting … Continue reading

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Character Thursday-Enrick Loghsmyth (Dwarf Brawler)

After making the Wield Object/Person post on Tuesday, I couldn’t help but remember a character I’d designed that tried to use pure Object Wielding to be as effective in combat as Hand Fighting and other similar abilities at high levels. … Continue reading

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Wednesday Words-Dictionary

Now that the Dictionary of Terms is essentially complete, this is the last of the Word Wednesday posts. I’m excited because this end leads into a marvelous new beginning: World Building Wednesdays!  From now on Wednesday posts will either come from … Continue reading

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Ability Tuesday-Wield Object/Person

This ability is a major ability, and inconsistent enough that it might not appeal to a wide range of characters.  It is, however very broad.  It covers fantasy combat aspects ranging from Weapon Proficiency: Furniture to opponent-swinging brawling.  These are things … Continue reading

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Monster Monday-Mauler

Health Points: 8*level Spell Points: None Attack: 1d6(fists) Special Attack: Grapple, Grab level/2, Crush level/3 Dexterity: 12 Strength: 16 Speed: 20 Armor: 0 0 0 Description:  The animated brawler uses a tactic almost identical to that used in life, though … Continue reading

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