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Meta
Monthly Archives: July 2013
Monster Monday-Gnomes
Alright, one of my favorite kinds of posts again, humanoids as monsters. This week we cover Gnomes. Existing games, such as World of Warcraft and Dungeons and Dragons, differ greatly in their portrayal of Gnomes. So, in keeping with tradition, … Continue reading →
Posted in Humanoids as Monsters, Monsters
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Tagged anthropology, caves, classes, cunning, gnomes, illusion, magic, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch
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6 Comments
Progress Update-Variables of Magic
I am well into reformatting spell variables throughout my code to make the data passing cleaner, make all the magic functions reusable, and make it easier to code the next couple parts of the game. This week I hope to … Continue reading →
Posted in Progress, Rules, Spells
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Tagged coding, Fantasy, game, jquery, magic, map, programming, progress, role playing, roleplaying, rpg, setting, Video Games, world building
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Saturday Spell-Clumsiness
Alright, today we use the “vulnerability” side of The Tome of Vigor and Vulnerability. The four simple principles we saw in Burst of Strength, again apply to this kind of spell. Today’s is going to be a bit more complicated, effecting … Continue reading →
Posted in Spells
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Tagged clumsiness, hinder, mage, magic, math, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sapping, sketch, spell, weaken
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1 Comment
Character Thursday-Enrick Loghsmyth (Dwarf Brawler)
After making the Wield Object/Person post on Tuesday, I couldn’t help but remember a character I’d designed that tried to use pure Object Wielding to be as effective in combat as Hand Fighting and other similar abilities at high levels. … Continue reading →
Posted in Characters
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Tagged brawler, character, clock, craftsmanship, dwarf, games, Mind Weave, PC, puzzle, role playing, roleplay, roleplaying, roleplaying game, rpg, safe
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Wednesday Words-Dictionary
Now that the Dictionary of Terms is essentially complete, this is the last of the Word Wednesday posts. I’m excited because this end leads into a marvelous new beginning: World Building Wednesdays! From now on Wednesday posts will either come from … Continue reading →
Posted in Design, Words
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Tagged campaign, design, dictionary, gaming, lore, Mind Weave, population, role-playing game, roleplaying, rpg, setting, terms, video game, world building
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Ability Tuesday-Wield Object/Person
This ability is a major ability, and inconsistent enough that it might not appeal to a wide range of characters. It is, however very broad. It covers fantasy combat aspects ranging from Weapon Proficiency: Furniture to opponent-swinging brawling. These are things … Continue reading →
Posted in Abilities
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Tagged ability, berserker, brawl, brawler, hulk, major ability, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, Video Games, wrestle
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1 Comment
Monster Monday-Mauler
Health Points: 8*level Spell Points: None Attack: 1d6(fists) Special Attack: Grapple, Grab level/2, Crush level/3 Dexterity: 12 Strength: 16 Speed: 20 Armor: 0 0 0 Description: The animated brawler uses a tactic almost identical to that used in life, though … Continue reading →
Posted in Monsters
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Tagged Animation, brawler, game, grapple, mauler, Mind Weave, role playing, role-playing game, roleplaying, roleplaying game, rpg, sketch, undead, wrestle
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2 Comments
