Saturday Spell-Clumsiness

Alright, today we use the “vulnerability” side of The Tome of Vigor and Vulnerability.  The four simple principles we saw in Burst of Strength, again apply to this kind of spell.  Today’s is going to be a bit more complicated, effecting multiple enemies with an area of effect spell.  We are also going to use charges to make the spell last a little longer.  The purpose of the spell is to reduce the dexterity of enemies.  Enemies with reduced dexterity are easier to strike and parry.  They are also more likely to miss or hurt themselves without any interference.

This spell is inspired by a spell used by the mage in one of our practice campaigns.  When he used it, he used the Sar radius to guarantee it only effect the enemy since his allies were fighting at close quarters.  For our purposes, we will assume the spell is used before enemies have a chance to close.Clumsiness

Left Hand:

Ros (Travel Radius): wind (indirect), chaos (indirect)

Zo (Negativity Arc): chaos (full)

Zo (Negativity Arc): chaos (indirect), wind (indirect)

Zo (Negativity Arc): chaos (full)

Zo (Negativity Arc): chaos (indirect)

Ros (Travel Radius):

saying “on ba bi jai grai”

With 2*6*6*.82=60 total power spread over 4-8 charges, it is convenient to choose 4 charges, each of 15 power for the target at the center of the AoE.  This is enough to reduce the center target’s dexterity by 5 for 4 turns before the penalty begins to wear off.  Targets within 5 feet of the center of the AoE would get hit with 10 power, for a 4 dexterity reduction.  Targets within 11 feet of the center of the AoE would get hit with 6 power, for a 3 dexterity reduction.

The spell has a 32 foot maximum range, meaning with so much chaos (indirect), the caster and nearby allies would still be effected by a 1 dexterity reduction for 4 turns, even with the spell cast at maximum range.

Without Agility and at 16 Dexterity, a left handed caster casts this spell in 8.5 seconds.  It has a cost of 184 SP.  In the right conditions, this massive reduction in enemy effectiveness, particularly against a close packed foe, could be well worth the cost in time and SP.

Any spells you would like to see implemented in the Mind Weave spell system?  Would you like to play a mage who supports allies by weakening the enemy?  Would you like to see more?  Suggest them below and we might get to them on a later Saturday.

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1 Response to Saturday Spell-Clumsiness

  1. Pingback: Saturday Spell-Upper Hand | Mind Weave Role-Playing Platform

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