This ability is a major ability, and inconsistent enough that it might not appeal to a wide range of characters. It is, however very broad. It covers fantasy combat aspects ranging from Weapon Proficiency: Furniture to opponent-swinging brawling. These are things I consider necessary to Mind Weave, allowing Hulk-like and unarmed combatants to be successful without being endangered by closing on armed enemies. This ability exists for those few characters.
This ability allows a combatant to wield an arbitrary item, or even a person if he can grapple him into submission. The damage dealt by the object is based on it’s weight (or 75% of the weight in the case of a person), it’s reach is based on its size. Larger objects are more unwieldy, and so for a large object a combatant will have penalties to his To-Hit rolls, also dependent on his level in Wield Object/Person. When wielding a person, both the target and the person wielded take damage. A person can also be wielded against objects such as tables, walls, and rocks in order to damage the person.
Brawlers and Berserkers primarily get Wield Object/Person. It is not common as a cross-class or backstory abilities, but of course people will be able to think of ways to justify it.
Do you play the kinds of characters who would get Wield Object/Person? What kinds of weapons would you look for? Comment below to let us know.