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Meta
Tag Archives: programming
What is Queuing?
Over the last month or so I’ve made some mention of what I call “queuing.” It’s the method I intend to use to make multiplayer actions simultaneous (outside of combat) without them being at all real time. Part of my … Continue reading
Posted in Coding, Design
Tagged game, movement, multiplayer, programming, queue, simultaneous play
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Progress Update-Resurgence
Well, I was feeling pretty burned out the last time I updated, and I took a short break to recover from the joys of programming. I’ve come back to it with a vengeance. The transitions are coming along nicely. I’ve … Continue reading
Posted in Progress
Tagged avatar, game, map, programming, transitions, video game, vision, walking
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Progress Update-More Than I Could Chew
Well, I’ve fallen still further behind in my schedule. This is largely because coding up the map parser on the player side that needs to sew connections in dynamically based on the character’s location is a real mother bear. It’s … Continue reading
Progress Update-A Transitional Period
This week I built the User Interface for adding “transitions” to the map. A transition is used to connect sections or to create physically impossible structures in one or more sections. Essentially, a transition says that this part is connected … Continue reading
Posted in Progress
Tagged context display, dnd, dynamic, map, master, player, programming, progress, rpg, transition
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Progress Update-False Start
So, I figured with graduation out of the way and lots of open time in the early mornings, evenings, and weekends, I’d get a lot of coding done going forward, and I still hope that will be the case, but … Continue reading
Posted in Progress
Tagged campaign, code, coding, island, online game, programming, schedule, setting
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