Tag Archives: code

Progress Update-More Than I Could Chew

Well, I’ve fallen still further behind in my schedule. This is largely because coding up the map parser on the player side that needs to sew connections in dynamically based on the character’s location is a real mother bear. It’s … Continue reading

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Progress Update-False Start

So, I figured with graduation out of the way and lots of open time in the early mornings, evenings, and weekends, I’d get a lot of coding done going forward, and I still hope that will be the case, but … Continue reading

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Progress Update-Not Enough to Be Excited About

A few weeks ago I posted a picture of the spell book on the character page, and today I post another, now with most spell data (all except casting time and cost) automatically transferred from the spell book database to … Continue reading

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