Tag Archives: movement

What is Queuing?

Over the last month or so I’ve made some mention of what I call “queuing.” It’s the method I intend to use to make multiplayer actions simultaneous (outside of combat) without them being at all real time. Part of my … Continue reading

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Progress Update-Moving

Alright, map movement is completely coded! You can now used the qweasd keys to navigate the map and everything works right with all facings. I consider that an achievement, even though you can still walk through walls and there are … Continue reading

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Progress Update-Accountability

I need to remember that the primary reason I started this blog was to make myself accountable to a broader audience on the progress of Mind Weave. These posts are the most important posts, not the after-thought. I’m sure most … Continue reading

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Progress Update-Some New Art

Been crazy here, trying to finish my weather probability and relativistic radar for classes. ┬áStill, I’ve put some thought into refactoring the map interaction of the game, and I got some new game art done. It’s not a big step, … Continue reading

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Progress Update-Moving on the Map

So, it’s been a couple weeks since I showed I could read a map. Today I am going to show that i can move on a map: Video is a bit jumpy again, but that’s mostly the extramaus program and … Continue reading

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