Tag Archives: movement

What is Queuing?

Over the last month or so I’ve made some mention of what I call “queuing.” It’s the method I intend to use to make multiplayer actions simultaneous (outside of combat) without them being at all real time. Part of my … Continue reading

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Progress Update-Moving

Alright, map movement is completely coded! You can now used the qweasd keys to navigate the map and everything works right with all facings. I consider that an achievement, even though you can still walk through walls and there are … Continue reading

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Progress Update-Accountability

I need to remember that the primary reason I started this blog was to make myself accountable to a broader audience on the progress of Mind Weave. These posts are the most important posts, not the after-thought. I’m sure most … Continue reading

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Progress Update-Some New Art

Been crazy here, trying to finish my weather probability and relativistic radar for classes.  Still, I’ve put some thought into refactoring the map interaction of the game, and I got some new game art done. It’s not a big step, … Continue reading

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Progress Update-Moving on the Map

So, it’s been a couple weeks since I showed I could read a map. Today I am going to show that i can move on a map: Video is a bit jumpy again, but that’s mostly the extramaus program and … Continue reading

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