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Meta
Monthly Archives: April 2018
A Brief List of Tomes
I thought I’d sneak another entry into the April 2018 Blog Carnival over on Hereticwerks before it wraps up. It seemed like a useful exercise to throw down some whimsical tomes that might be found on a bookshelf in my … Continue reading
Wayward Noble
On April 28th, Year 4, with some of the Citadel House adventurers still abroad, Slade is about to go about his daily temple work when he is approached by Matthias. Matthias knows of his history working as a huntsman for … Continue reading
Again to the Mountains
On April 21st, Year 4, most of the party just returned from the Blood Wood embark on a still longer journey to escort Vale diplomats to the Gnomish capital (Stalla Airgid) where they will negotiate a trade agreement involving a … Continue reading
Posted in Play Report
Tagged ambush, curse, d&d, dnd, Fantasy, gnomes, Haven, learning, market, negotiation, play report, rpg, trade, travel
2 Comments
Biweekly Item-Collector’s Rod
Obtained from an Anthropterist, a Collector’s Rod can be used to shrink and grow a target as an action. The action involves fixing the target in the center of the lens and utter a control phrase, such as “I’d like … Continue reading
Posted in Enchantment
Tagged 5e, constitution save, d&d, dexterity save, dnd, dungeons and dragons, fairy, fey, grow, homebrew, item, magic, shrink
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ToM Session 05: Asked and Answered
In the early morning of December 15, YV 540, Doane rides the train he’s stowed away on all the way to the Vardorborg, capital of Vardor, arriving near sunset that day. He hopes to rescue his friends in a prison … Continue reading
Posted in Play Report
Tagged campaign, capture, city, crime, d&d, dnd, gods, interrogation, investigation, magic, play report, prison, train, Tyranny of Mundanity, urban
2 Comments
ToM Session 04: Theft and Abduction
Monday, December 14th, 540 YV, with their potions prepared and the distraction scheduled, the three most effective recruits of the magic ban resistance group prepare to scale Hilbrent’s Tower in search of information that might convince the people to rise … Continue reading
Posted in Play Report
Tagged campaign, capture, city, d&d, dnd, infiltration, kidnapping, play report, theft, train, Tyranny of Mundanity, urban
2 Comments
The Sleeping Satyr
The Sleeping Satyr is on the Northeast edge of the Blood Wood near satyr lands, almost directly South of Gilded Falls, about 58 miles 30 degrees South of East from Timberford as the crow flies.
Removing the Heavy Yoke
On Monday, April 14th, Year 4, five Citadel House adventurers, including a new arrival (Osiris) and Aronis who has been suffering from a curse of nearly 200 pounds burden, gather to travel to the fey forest in search of a … Continue reading
Posted in Play Report
Tagged curse, d&d, dnd, fairy, Fantasy, fey, Haven, magic, negotiation, play report, rpg, storm, tavern, theft, travel
2 Comments
Biweekly Monster-Cuirm-Cogaidh Spirit
Luath Draoid na Roinn was the second and last king of the gnomes. He was known as “the Sharing (na Roinn)” for having taught his father’s secret magics to a number of trusted champions, known as Cuirm-Cogaidh (warlock-knights). These champions … Continue reading
Ancient Evils
On Monday, April 7, Year 4, three Citadel House adventurers head north, seeking out seemingly missing surveyors who were evaluating land for a new settlement about a day’s walk North toward Gnomish lands. They are: Agon (HuS): Level 2 Elf … Continue reading
Posted in Play Report
Tagged d&d, death, dnd, Fantasy, gelatinous cube, Haven, magic, PC death, play report, prison, rpg, vampire
3 Comments
