Biweekly Monster-Cuirm-Cogaidh Spirit

Luath Draoid na Roinn was the second and last king of the gnomes. He was known as “the Sharing (na Roinn)” for having taught his father’s secret magics to a number of trusted champions, known as Cuirm-Cogaidh (warlock-knights). These champions allowed him to overcome the external forces that threatened to overthrow his kingdom.

As part of the rituals Luath required of those deemed worthy of learning his magics, the Cuirm-Cogaidh entered an oath bound with power to always serve Luath Draoid. Not even Luath himself could have known the implications of this oath.

Many of the warlock-knights died to find their oath unsatisfied, even centuries after Luath was laid in a tomb. They are now restless spirits who will fight to prevent him being raised to again command them.

Cuirm-Cogaidh Spirits
Medium Undead, Lawful Neutral
Armor Class: 18
Hit Points: 45 (6d8+18)
Speed: 40 ft.,fly 40 ft. (hover)

16 (+3) 14 (+2) 16 (+3) 14 (+2) 14 (+2) 10 (+0)

Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from non-magical attacks that aren’t silvered
Damage Immunities: necrotic, poison
Condition Immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses: darkvision 60 ft., passive Perception 12
Languages: the languages it knew in life (gnomish)
Challenge: 5 (1,800 XP)

Incorporeal Movement. The spirit can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Multiattack. The spirit makes two  greatsword attacks.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit 12 (2d6+5) slashing damage and 4 (1d8) necrotic damage.

Rending Bolt (Recharge 3-4). The spirit emits a bolt of force at a single target with line of sight within 120 feet. Each creature with 5 feet of the path must make a DC 13 Dexterity saving throw, taking 10 (3d6) force damage on a failed save, or half as much damage on a successful one. The target must make a DC 15 Dexterity saving throw, taking 21 (6d6) force damage on a failed save, or half as much damage on a successful one.

These undead have a story. For more undead with stories, check out my seven storied undead, Whispers of the Dead: Undead do Tell Tales.

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