Tag Archives: ghost

Biweekly Monster-Mind Worm

Edits per Abelhawk’s feedback in the comments below. Mind Worm Tiny aberration, unaligned Armor Class: 8 Hit Points: 6 (4d4-4) Speed: 0 ft. fly 25 ft. (hover) STR DEX CON INT WIS CHA 4 (-3) 6 (-2) 8 (-1) 12 … Continue reading

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Hero Kids: Library Ghost

In Hero Kids this week, the girls visited the library to see what they could learn about the Order of the Eye. While they were studying, they heard some commotion and followed the librarian to find the books scattered all … Continue reading

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Biweekly Monster-Rat Ghost

“We called him Rat Slayer Eric, but that was before he went nuts and killed all those folks and we had to put him down. Some folks swore they saw a rat spirit reveling in his death nearby when the … Continue reading

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The Pacing of Fear

I’ve been meaning to do some more writing on game design topics for Game Masters, having touched on aesthetics of play (specifically with traps) and negative possibility space in the past. One aspect of game design I’ve been focusing on … Continue reading

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Biweekly Monster-Cuirm-Cogaidh Spirit

Luath Draoid na Roinn was the second and last king of the gnomes. He was known as “the Sharing (na Roinn)” for having taught his father’s secret magics to a number of trusted champions, known as Cuirm-Cogaidh (warlock-knights). These champions … Continue reading

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Fell Haunt

Thought now called Fell Haunt, this underground complex was once a center of pantheonic worship known as Veras, where dwarves hosted shrines to a dozen deities of all sorts, from Quudala to Bresinda. The place was also a fortress, proving a … Continue reading

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Monster Monday-Drakogeist

“Oh, come on, man! What are you afraid of?” “What am I afraid of? You know the stories, Jake.” Mick’s sword shook in his hand. “Oh, come off it! They killed the dragon years ago, it’s perfectly safe.” Oh, is … Continue reading

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Ability Tuesday-Call Undead

The Call Undead ability allows a character to call forth wild, unbound undead from the places where they lurk.  Higher levels in the ability expand the radius to which his call extends.  All wild undead in the effected area will … Continue reading

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Monster Monday-Void Walker

Health Points: 6*Level Spell Points: 20*Level (recovers 2*Level per hour) Attack: 1d8 (void whip) Special Attack: Lightning Surge (level/4)d6 energy damage as if with (Level) chaos (indirect) fingers centered at Void Walker.  Costs 160 SP. Special Defense: Magic Armor Level/2 … Continue reading

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Monster Monday-Ghost

Health Points: 4d8 Spell Points: None Attack: 1d8(touch) Special Attack: Normal attack drains 1d3 strength, save is 3d6 vs Con for ½ rounded down. Special Defense: 50% magic save (½ damage) Special Defense 2: Incorporeal, ¼ damage from physical attacks … Continue reading

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