Tag Archives: ad&d

AD&D Armor Properties

In the past, I’ve talked about what I love about the various weapon properties in AD&D. The time has come to talk about armor! I have to admit that the AD&D books themselves scatter these factors far and wide (DMG … Continue reading

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Why Did the Attack Fail?

I have to admit that this is probably a question I encounter more than other people, but I often end up thinking about what is actually causing an attack to miss the target. For most Dungeon Masters and most of … Continue reading

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Ironeater (AD&D Weapon)

This stone hand axe is infused with a distillation from a rust monster’s antennae. Unsuccessful attacks with this weapon that are stopped by metal armor, shield, or weapon (more on that later this week) cause the metal object to save … Continue reading

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What Role Are You Playing?

It’s a roleplaying game, right? Whether it’s high fantasy, sword and sorcery, super heroes, or prohibition era, these games we play are named for playing a role. So what role are you playing? As I play more and more systems, … Continue reading

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Play Report: Keep on the Borderlands, Session 34 (Crushing the Vile Stone)

On November 20th, two of the Endsdell adventurers and their henchmen go back into the tunnels under southern Endsdell equipped with armor, bows, crossbows, fire, and a scroll of slow poison, planning to wipe out the giant centipedes so they … Continue reading

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Play Report: Keep on the Borderlands, Session 32 (Clearing Vines)

After returning from an expedition to the Barrier Peaks, Elend spent two weeks under the tutelage of Perchet of Mage House Agen’thell and Marquis Endsdell, in the meantime sending Kerder to contact dwarves about finding uses and markets for the … Continue reading

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Play Report: Keep on the Borderlands, Session 33 (Creeping Things)

On November 12th, two of the Endsdell adventurers and their henchmen decide to go back into the tunnels to explore some of the paths they haven’t mapped: They go in through the thieves’ guild’s warehouse entrance and cross the dry … Continue reading

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Play Report: Keep on the Borderlands, Session 31 (The Last Place You Check)

On November 5th, the whole party makes a brief delve to explore the last unknown northern passage in hopes if finding a smuggling route for the thieves’ guild: The unexplored path quickly reaches a dead end where Gillican immediately sees … Continue reading

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Play Report: Keep on the Borderlands, Session 30 (Secret Doors and Slimly Ghouls)

On October 29th, a week after their last foray into the tunnels under southern Endsdell, Leerie and Krag are otherwise occupied when Gillican decides to go into the tunnels again, bringing with him Anguis, the druid who they had met … Continue reading

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Play Report: Keep on the Borderlands, Session 29 (The Outer Tunnels)

Two weeks have passed since the meet they arranged between the factions of the fractured thieves’ guild, during which time, the tunnel rats have been quiet, not confronting or even probing any of the guards they have set over the … Continue reading

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