Tag Archives: treasure map

World Building: Player-Facing Maps

It’s been a while since I participated in the RPG Blog Carnival, but I stumbled across it this week and the current month is World Building, hosted by Beyond the Horizon Games. A lot can be said and has been … Continue reading

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Play Report: Keep on the Borderlands, Session 23 (A Wilderness Treasure Map)

On September 1st, Wingus drops Repliach, the gnome he rescued from the gnolls at Arenthall’s Tower (we played this by post, but all went smoothly with a foggy day and sleepy gnolls, so no need for a post about it), … Continue reading

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Haven: To The Broken Shore

After leaving the Vale and following their treasure map to the north on January 14th, the party has made their way all the way to a plateau they are associating with Eagle Height on the map with the advice of … Continue reading

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Haven: Teeth of the Sky and Eagle Height

After a couple days’ rest at the gnomish garrison, on January 29th Year 13, the party is ready to set out and seeing that they still insist on travelling northward, the garrison commander recommends a guide to them who lives … Continue reading

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Product Release: Treasure Map Scroll Puzzle

This scroll puzzle uses a treasure map I made for my Haven players. Of course, this treasure map is probably an awful fit for your world. If you’re bold enough to use it in your world, then more power to … Continue reading

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Haven: Seeking the Bridge Unseen

Having followed the treasure map through the gnomish mountains and down into the woods on the other side of the mountains, the party arrived at the edge of the Singing Pines, but ran into trouble while trying to work their … Continue reading

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Haven: Following the Treasure Map Through the Mountains

After returning from the ruins near Ghost Keep with a treasure map on top of a significant haul of loot, the rapidly improving party decides to follow the map into completely known lands. Trevor (TrS): Level 3 Human Musician Silmore … Continue reading

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Haven: A Highly Animated Dungeon

After returning from a foray to the roach tower, the fledgling Citadel House Adventurers hear of a sink hole opening to a basement in a ruined structure near Ghost Keep where some satyrs were attacked in the dark. Trevor (TrS): … Continue reading

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