Tag Archives: minotaur

Raglan’s Journal 26

I flew into a rage, becoming uncaring for the enemy’s petty attacks. We had soon slain them all, allowing us to free all of the remaining prisoners on the second level of the college. We relocated them to the first … Continue reading

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Ability Tuesday-Grab

The Grab ability is indicative of a character’s wrestling form for strength grapples. It helps most with strength grapples on an even footing, allowing the wrestler to perform take-downs more effectively. It does help somewhat with maintaining holds in a … Continue reading

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Character Thursday-Thulme Breakbough (Minotaur Fighter)

Alright, today is an interesting PC. I’m doing a full fighter with no intention of moving into the second tier (if you have questions about that, see the class system). This is mainly because his second tier options didn’t offer … Continue reading

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Encounter: Karza vs “Crack-Karza”

Here it is folks, the moment you’ve all been waiting for: Vulmud “Crack-Karza” Tallmoon vs. A Karza Round 0: Karza: 106 HP    Vurmud: 285. The Karza bursts through a wall into The Bull Caves and Vurmud runs toward the lowing … Continue reading

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Character Thursday-Vurmud “Crack-Karza” Tallmoon (Minotaur Patriarch)

Vurmud is a community-leading NPC. As the Patriarch of the Bull Caves, he has a great deal of responsibility.  His reputation for bringing down Karza is well earned. He was a primarily ranged fighter (levels 1-4), but as a berserker … Continue reading

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Ability Tuesday-Rush

A Rush is a type of move and attack that allows the attacker to move in a straight line at a higher than maximum speed before attacking.  Rushing fatigues more than normal moves and attacks and doubles the chance of … Continue reading

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