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Tag Archives: weather simulation
Progress Update-Forced Deadlines
Thanks to some forced deadlines with school and research, this week got really busy and I got little done. I did write up a map document enough to start the read and display code and hope to get that done … Continue reading →
Posted in Coding, Progress
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Tagged deadlines, dnd, Fantasy, game making, map, mapping, programming, progress, role playing, roleplaying, rpg, Video Games, weather, weather simulation
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Progress Update-Stalling
Unfortunately, I’ve achieved very little by way of work on Mind Weave in the last couple of weeks. I’ve made a little bit balance progress, shifting some abilities and working on Liches to make them more interesting and less invincible. … Continue reading →
Posted in Coding, Progress
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Tagged computation, dnd, Fantasy, game making, matlab, Meteorology, programming, progress, role playing, roleplaying, rpg, Video Games, weather, weather simulation
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Progress Update-Computing the Weather
I’ve been ironing out computational issues in the weather algorithm. The seed issue was that storm front maximum speed was limited by the cell size and update frequency. This problem is easily solved by allowing cell size and update frequency … Continue reading →
Posted in Coding, Progress
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Tagged computation, dnd, Fantasy, game making, matlab, Meteorology, programming, progress, role playing, roleplaying, rpg, Video Games, weather, weather simulation
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Progress Update-Maps and Weather
I’ve been working primarily on two things this week. The first is map formatting. I want to develop a document format that allows me to read in all the data I need to display and run a map. I call … Continue reading →
Posted in Coding, Design, Progress, Rules, Spells
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Tagged dnd, Fantasy, game making, magic, map, Markup language, Meteorology, programming, progress, role playing, roleplaying, rpg, Video Games, weather, weather simulation
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