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Monthly Archives: March 2015
Progress Updates-Maps Maps Maps
I’ve been putting off posting because there was going to be a lot to do and I wasn’t sure how to handle it without doing a video. Now I have enough to justify a video, but I don’t have the … Continue reading
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Progress Update-Player Context Map and More Avatars
I let myself get a little carried away with the new mapping system for the Master overview map and it’s going to take a more work than expected, but in the meantime, I got the player context map working:Maybe 10 … Continue reading
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Progress Updates-New Avatars
Well, I’ve written a lot of psuedocode for the new map style for the Master page. I’ll be writing some of it in real code this evening and during the week. In the mean time, I’ve drawn several new avatars. … Continue reading
Posted in Uncategorized
Tagged avatars, drawing, gnome, halfling, mage, magic-user, map, multiplayer, thief, wizard
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Progress Update-Gear Shift
Well, I finished coding up all of the lateral transitions (nonsensical and otherwise) and have been debating how to demonstrate them. It can be hard to tell what a player is doing when you’re just watching, so a movie didn’t … Continue reading
Posted in Progress
Tagged avatar, d&d, game master, map, master, multiplayer, rpg, tabletop, virtual tabletop
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Progress Update-Resurgence
Well, I was feeling pretty burned out the last time I updated, and I took a short break to recover from the joys of programming. I’ve come back to it with a vengeance. The transitions are coming along nicely. I’ve … Continue reading
Posted in Progress
Tagged avatar, game, map, programming, transitions, video game, vision, walking
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