Tag Archives: tabletop

Games in the Car

Driving home from camping in Zion this last Saturday, I ran a couple of very short, casual adventures of my very vague understanding of Fate Accelerated, further simplified from my only source of knowledge: GM Showcase. This is my favorite … Continue reading

Posted in Play Report | Tagged , , , , , , , , , , , , , | Leave a comment

Haven Peripheral Activity Report 03/2019

The Haven real-time campaign continues. Going into March, with the thaw under way, things are starting to move around the Vale again. It’s the time of year when people are picking where they’re going to be when planting starts and if … Continue reading

Posted in Play Report | Tagged , , , , , , , , , , , , , , | Leave a comment

Haven Peripheral Activity Report 01/2019

The Haven real-time campaign continues. It’s been a while since I’ve reported peripheral activity, partly because so much of it has been contained in the play reports. The world marches on, but lately the players have been confronting pretty much everything … Continue reading

Posted in Play Report | Tagged , , , , , , , , , , , , , , | 1 Comment

Haven Peripheral Activity Report 10/2018

The Haven real-time campaign continues. I’ve held off an extra month since the players haven’t been doing much out-of-session, and the world hasn’t had a lot of shift recently outside of their actions.

Posted in Play Report | Tagged , , , , , , , , , , , , | 1 Comment

Haven Peripheral Activity Report 08/2018

This is my second out-of-session report, a little late, for the Haven real-time campaign. The players haven’t been doing much out-of-session, but NPCs act while time passes, so there are changes to the landscape worth mentioning.

Posted in Play Report | Tagged , , , , , , , , , , , , | Leave a comment

Extrinsic Game Costs

I like puzzles in my games. I’ve mentioned before, however, that they present a challenge of design for to their reliance on player ability and not so much character ability. In my previous post, I gave some tips based on … Continue reading

Posted in Design, Resources | Tagged , , , , , , , , , , , , | Leave a comment

The Search for the Temple of Sha’Ha

Camping up in Slide Canyon on Friday, we had some down time and so I ran a short, casual session of my very vague understanding of Fate Accelerated, further simplified from my only source of knowledge: GM Showcase. This is … Continue reading

Posted in Play Report | Tagged , , , , , , , , , , | Leave a comment

Haven Peripheral Activity Report 07/2018

The Haven campaign continues to grow. I recently gave a year report, and I give weekly reports of their ongoing expeditions played out at the table, but there has started to be quite a bit of activity behind the scenes. … Continue reading

Posted in Play Report | Tagged , , , , , , , , , , , | 1 Comment

The Pacing of Fear

I’ve been meaning to do some more writing on game design topics for Game Masters, having touched on aesthetics of play (specifically with traps) and negative possibility space in the past. One aspect of game design I’ve been focusing on … Continue reading

Posted in Design, Resources, Roleplaying | Tagged , , , , , , , , , , , , | 3 Comments

Progress Update-Gear Shift

Well, I finished coding up all of the lateral transitions (nonsensical and otherwise) and have been debating how to demonstrate them. It can be hard to tell what a player is doing when you’re just watching, so a movie didn’t … Continue reading

Posted in Progress | Tagged , , , , , , , , | Leave a comment