Tag Archives: testing

Play Report-Incurring the Wrath of Lolith

Having vanquished an invisible assailant in the the antechamber of the Temple of the Bones, the party decides to follow the line of red carpet leading down one of the many departing corridors. Benquil goes first, hugging the left wall. … Continue reading

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Campaign Review: Stormguard Sessions 17-?

It’s been nearly a year since my last post and my last report on the Stormguard Campaign (though that name is going to have to change since they left Stormguard the first chance they got, seeking Benquil’s long-lost father). The party is … Continue reading

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Progress Update-More Playtest and Getting Back

I’ll be brief, this week the new-to-tabletop players made it into Mhyrinport and that storyline is well underway with them breaking a political prisoner (at random) out of the dungeons under the tower. They are now faced with the prospect … Continue reading

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Progress Update-Planning and Bugs

I mentioned that their was a broken mechanic involving free arcs from Arcane Magic, especially when mixed with Agility. We’ve been discussing a fix, which would extend to Elemental Magic and Manipulation Magic. Our current fix feels good, seems to … Continue reading

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Progress Update-Back to the Grind

With the new year and the new semester, I’ve been very busy with work, research (I’m writing a paper about one of my antennas for an upcoming conference), and school. Still, I’m back in the swing of things and beginning … Continue reading

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Progress Update-Testing and Probelms

Truth be told, I didn’t work on anything over the holidays, but I did run a daily session with some testers while we were all together. The games were fun, so the rules are working well in that sense. We’ve … Continue reading

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Progress Update-Holidays

Well, I had hoped to have enough functionality to play a test dungeon over the holidays, but I’ve worked on it very little the last few weeks with school projects and the baby coming. I’m going to need to rework … Continue reading

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