Tag Archives: race

Haven: The Spider Queen

On the 15th of June, Year 5, the Citadel House Adventurers send a team to try to beat Jacob Pharoe and his team to slaying the Spider Queen discovered in the woods East of Iron Fields the week prior. Verdis … Continue reading

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Haven: Spider Slaying

On the 8th of June, Year 5, some more experienced adventurers venture out to eradicate the giant spider threat East of Iron Fields once and for all: Rovert (TrS): Level 9 Human Necromancer Dohasan: Level 3 Druid Henchman Drej: Level … Continue reading

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Biweekly Monster-Cerada

Cerada (plural Ceradae, pronounced Ser-ah-dah, Ser-ah-dae) are part of an attempt, along with Brachyids, to introduce tool-using semi-sentient creatures into my campaign that are incapable of advanced language and less likely to negotiate than the sentient races. It seems that … Continue reading

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Mind Weave Class-Druid

Druid Tier: First Origins: Acolyte-Druid (Herbalist) Advancement: Priest, Ranger Races: Humans, Orcs, Centaurs, Osprytes Minimum Attributes: Strength: 6 Constitution: 10 Dexterity: 12 Wisdom: 8 Intelligence: 14 Charisma: 10 First tier naturalistic warrior mages. They have minor skill with magic and … Continue reading

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Mind Weave Class-Fighter

For a list of other classes visit the┬áMind Weave class system description. Fighter Tier: First Origins: Acolyte-Fighter (Soldier) Advancement: Assassin, Bard, Battle Mage, Berserker, Paladin, Ranger. Races: Humans, Gnomes, Elves, Dwarves, Halflings, Orcs, Lizardfolk, Goblins, Kobolds, Minotaurs, Centaurs, Satyrs, Drow, … Continue reading

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