Tag Archives: plants

Monster Monday-Green Dragon

Arg Uret was in awe at the structure. The increasingly mighty trees had intrigued him and he was drawn deeper into the forest, and now this? Perhaps the humans had such structures, but he had never seen such a thing … Continue reading

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Ability Tuesday-Natural Weapon

Natural Weapon is an ability that allows the character to form weapons or shields from living wood. These weapons have a cost per cubic foot that depends on the level in Natural Weapon. Weapons created this way also have a … Continue reading

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Ability Tuesday-Rapid Growth

Rapid Growth is a core druidic ability that allows the druid to channel magical energy (spell points) to cause a plant to grow almost instantly. The higher the level in Rapid Growth, the more efficiently and quickly the character can … Continue reading

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Ability Tuesday-Natural Empathy

Given recent posts about the weather algorithm and why it’s so important, I figure today is a good day to describe one of the abilities that makes it important: Natural Empathy. Natural Empathy is just like it sounds. At low … Continue reading

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Monster Monday-Root Walker

Health Points: 6*level Spell Points: None Attack: 1d4+2 Special Attack: Normal attack poisons 1d4 damage per minute for 8 minutes 50% of blows. Dexterity: 10 Strength: 10 Speed: 20 Armor: 2 2 0 Special: Heals at a rate a 1 … Continue reading

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