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Tag Archives: physics
Saturday Spell-Part Water
The moonless night was good cover, but the orcs had patrols and check points on the roads. They’d need a different way onto the peninsula for this mission to be a success. Dirinshild knew a water walking spell, but getting this … Continue reading →
Posted in Spells
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Tagged d&d, dnd, game, internet game, magic, Mind Weave, part water, physics, role playing, rpg, sketch, spell, support, video game, water
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Saturday Spell-Amplify Voice
“We’ll need an anthem.” Hundreds of heavily armored orcs hesitated as the rag tag group of men took position on the ridge. “I have just the spell.” He cast briefly, then began to sing and his magically enhanced voice resounded … Continue reading →
Posted in Spells
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Tagged d&d, decibel, dnd, game, internet game, magic, Mind Weave, physics, role playing, rpg, sketch, sound, spell, support, video game
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Saturday Enchantment-Sky Schooner Intrepid
“My Lord, I fear our mission was a failure and we have only angered the Troop of Fire. They are coming here now.” “Very well, we shall prepare for them. Their horses will require a week to carry them here.” … Continue reading →
Posted in Enchantment
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Tagged d&d, dnd, Enchantment, flight, game, internet game, magic, Mind Weave, physics, role playing, rpg, ship, sketch, video game
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1 Comment
Saturday Spell-Water Walking
The ships pass each other, archers firing ineffectually across the gap. The faster pirate ship makes no indication of coming about to make another pass, seeming as if it would continue on. The ship mage makes a snap judgement. He … Continue reading →
Posted in Spells
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Tagged d&d, dnd, game, internet game, magic, Mind Weave, physics, role playing, rpg, sketch, spell, support, video game, walking on water, water
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Saturday Spell-Haste
There was great need for speed, but their horses would not be able to navigate the narrow corridors. Polid knew the just the spell for the situation and as the Marcus dismounted he intoned a spell, arms and fingers working … Continue reading →
Posted in Spells
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Tagged d&d, dnd, game, haste, internet game, magic, Mind Weave, physics, role playing, rpg, sketch, spell, support, video game, wind
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2 Comments
Saturday Spell-Flight
Flight is a tricky thing. It took mankind a long time to learn to use the physics of air to fly. But they didn’t have magic, did they. While a player could, conceivably, convince his Master Weaver that with some … Continue reading →