Tag Archives: pacing

Social Pacing

Tabletop Roleplaying Games are largely social games. While focus on other core gameplay aesthetics (Narrative, Fantasy, Challenge, Discovery) vary from table to table, Fellowship is almost always a big part of why we gather round the table each week to … Continue reading

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The Pacing of Fear

I’ve been meaning to do some more writing on game design topics for Game Masters, having touched on aesthetics of play (specifically with traps) and negative possibility space in the past. One aspect of game design I’ve been focusing on … Continue reading

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Dungeon Mastery-Romps

Several months ago at a conference, Robert Defendi, maker of Echoes of Heaven, introduced me to the idea of “romps” in table top RPG modules and games. I’m not sure if this is a new idea, but it was new to … Continue reading

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