Tag Archives: major

Ability Tuesday-See Sign

Arguably, the key to being a successful adventurer is noticing stuff others don’t notice. This can lead to finding the most precious treasures or avoiding gruesome death at the end of devious traps. The See Sign ability helps characters notice … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , | Leave a comment

Ability Tuesday-Call Undead

The Call Undead ability allows a character to call forth wild, unbound undead from the places where they lurk.  Higher levels in the ability expand the radius to which his call extends.  All wild undead in the effected area will … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , | 4 Comments

Ability Tuesday-Tracking

The tracking table was one of my favorite things to look at in the first edition AD&D Player’s Handbook my dad had (after the spells).  Though I’ve never seen it used much in game, I always dreamed it would be … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , | 3 Comments

Ability Tuesday-Rallying Call

The Rallying Call encourages allies to fight on with greater vigor and might.  Higher levels in Rallying Call increase the number of targets affected by the call, the duration of the effect, the morale boost, and the bonus to damage … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , , , , | 4 Comments

Ability Tuesday-Battle Song

The the Battle Song inspires fervor in battle for the allies of the player/singer.  As long as the player/singer continues to play/sing the Battle Song, allies within earshot will gain Morale and additional damage multipliers dependent on the player’s/singer’s Charisma … Continue reading

Posted in Abilities | Tagged , , , , , , , , , , , | Leave a comment