Tag Archives: html

Progress Update-Another Picture

So I don’t have a video. An previously unmanifested perfectionist streak reared its head and so I have some very complicated coding to do before I decide it’s worth making a video of. This includes allowing different draw sizes and … Continue reading

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Progress Update-Pictures Only

Well, my internet was out yesterday, not sure if it was the storm or my provider being screwy again. Either way, I didn’t get a progress update up yesterday. Not much to say except that I’ve been making some progress … Continue reading

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Progress Update-What does a Map Maker Need?

The week started well, but slowed so much by the end that I’m going to need a good start this week just to get caught up with everything. I guess it’s been a long time since I’ve held myself to … Continue reading

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Progress Update-Usability and Saving are Stuuuupid

Well, editing the picture of the map on the page isn’t particularly hard, though making all the controls and types will be tedious, and I’m having trouble find a way to make the whole process intuitive, especially the angle blocks. … Continue reading

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Progress Update-Barely Keeping Up

Between an amazing series of family events over the weekend and my recent obsession with maps, I got seriously behind on drawings and posts for the regular blog schedule this last week. I’ve started pushing the buffer back out again, … Continue reading

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Progress Update-Balancing Utility

This weekend has been filled with wonderful family affairs, so I haven’t done any functionality coding for the campaign builder. I have, however, had the opportunity to talk with some of the longest standing play testers about changes. I was … Continue reading

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Progress Update-Map Builder Layout

Well, for the first time in a while I’ve been designing a new page this week: the Map Builder. I’d forgotten how much work it was to get everything in the right place. The other major task was making new … Continue reading

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Progress Update-Moving

Alright, map movement is completely coded! You can now used the qweasd keys to navigate the map and everything works right with all facings. I consider that an achievement, even though you can still walk through walls and there are … Continue reading

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Progress Update-Fun Bugs

Had some major coding success this week. I’ve traded out the swirls for some graph paper effect, let me know what you think of that change. I’ve also succeeded in making the keys allow rotation and movement on the map. … Continue reading

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3 Tips to Produce 9001 Lines of Working Code

Since I recently reached a point in coding Mind Weave where all the code I’ve written is finally integrated into one interactive whole, I decided to total how many lines I had written.  I’ve rarely counted lines before, and never … Continue reading

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