Tag Archives: ghost

Ability Tuesday-Call Undead

The Call Undead ability allows a character to call forth wild, unbound undead from the places where they lurk.  Higher levels in the ability expand the radius to which his call extends.  All wild undead in the effected area will … Continue reading

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Monster Monday-Void Walker

Health Points: 6*Level Spell Points: 20*Level (recovers 2*Level per hour) Attack: 1d8 (void whip) Special Attack: Lightning Surge (level/4)d6 energy damage as if with (Level) chaos (indirect) fingers centered at Void Walker.  Costs 160 SP. Special Defense: Magic Armor Level/2 … Continue reading

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Monster Monday-Ghost

Health Points: 4d8 Spell Points: None Attack: 1d8(touch) Special Attack: Normal attack drains 1d3 strength, save is 3d6 vs Con for ½ rounded down. Special Defense: 50% magic save (½ damage) Special Defense 2: Incorporeal, ¼ damage from physical attacks … Continue reading

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