Tag Archives: fungus

Haven: Sinsith’s Tomb

On March 30th, Rovert prepares to return alone to the ill-fated tomb dive to find the ancient king’s actual tomb. Without Conan to burn away the mushrooms, he buys 10 quarts of lantern oil to bring with him: Rovert (TrS): … Continue reading

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Biweekly Monster-Cap Zombie

Undeath Caps are far more deadly to consume that mere Death Caps, and they turn those unfortunate enough to eat them into into mindless zombies driven to extend the growth of the fungus and its infection.

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Haven: Lord of Fungus

On March 23rd, Roveert and Conan look for someone to return with them to the tomb where Conan was petrified the week before. With the equinox visitors not returned, and Randall enthralled with his studies of underdark plants, they get … Continue reading

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Haven: Fungus and Stone

On March 16th, while the orcish speaking missionaries and a handful of adventurers set out toward Gilded Falls for the Vernal Equinox festival, three adventurers return to the lizardfolk tomb Rovert and Agon found the week before: Rovert (TrS): Level … Continue reading

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Haven: Undead Troubles

On March 9th, a pair of adventurers set out to learn what a goblin, who has been singing in Confluence for weeks, knows about the area: Rovert (TrS): Level 6 Human Magic-user (Death and Undead) Drej, Level 4 Psuedodragon Familiar … Continue reading

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Monster Monday-Hellcap

Daren coughed. There was something strange in the air, but he was accustomed to mushrooms releasing spores. He didn’t recognize this particular mushroom, but he wasn’t to blame for that. There were few living who did. The flames engulfed him … Continue reading

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Monster Monday-Slimecap

“Well, here’s as good a place as any to make camp. Rafe’s just about out of fire and we’re all pretty tired.” “I’ll take the first watch.” “Alright, everyone else to bed. I don’t expect anything. We’ve seen nothing but … Continue reading

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Fantasy Plant: Darkcap

A lovely plant for making dark, dank caves even darker. (On Monday we’ll see a monster that does the danker part.) Darkcaps are distantly related to Livecaps in the “cap” strain, but they are merely plants, having no thoughts and … Continue reading

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Monster Monday-Livecaps

Another in the¬†humanoids are monsters¬†series. Humanoids behave rationally, unlike other monsters, and so are more likely to negotiate and compromise. Their ability to have classes and powers like those of player characters also makes them powerful and varied foes. I’m … Continue reading

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