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Tag Archives: fire
Haven: Fungus and Stone
On March 16th, while the orcish speaking missionaries and a handful of adventurers set out toward Gilded Falls for the Vernal Equinox festival, three adventurers return to the lizardfolk tomb Rovert and Agon found the week before: Rovert (TrS): Level … Continue reading
Posted in Play Report
Tagged d&d, dnd, Fantasy, fire, fungus, Haven, infection, magic, mushroom, play report, rpg, sarcophagus, tomb, undead
2 Comments
Sabotage in the Vale
On November 10th, with the blizzard having dampened adventuring enthusiasm, Rovert and Osiris decide to go take another look at the old windmill, Rovert believing that he has new experiences that will help him unravel the mystery more easily: Osiris … Continue reading
Posted in Play Report
Tagged battle, d&d, dnd, Fantasy, fire, Haven, kobold, path, play report, rpg, sabotage, tomb, woods
2 Comments
Biweekly Item-Blood Bloom
First, fill a small bottle with the mixture of one part chlaymid’s blood (the blood of a shaman is best) and five parts water (some say hot spring water is more compatible. Take great care to add the water first … Continue reading
Posted in Enchantment
Tagged alchemy, d&d, dnd, dungeons and dragons, fire, fire starter, flower, giant, homebrew, item, single-use
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Trouble with Kobolds
On June 2nd, Year 4, a Monday, adventurers from Citadel House set out for the old windmill tower in the South of the Vale to investigate the attack on Caramon and Osiris the Friday before. They are: Randall (HuS): Level … Continue reading
Posted in Play Report
Tagged d&d, dnd, family, Fantasy, fire, Haven, kobold, lizardfolk, play report, rpg, tracking, vampire
3 Comments
Biweekly Monster-Soot Horror
Soot Horrors are things of legend and bedtime horror stories, so rare that there are doubts that they exist anymore. It is said they their life is a memory of a Phoenix’s permanent death. They are a hateful and unpredictable … Continue reading
Biweekly Item-Fire Beads
Sometimes sold as a fire starter (“fire seeds”) and sometimes sold as sling ammunition (“fire shot”), these sun hardened beads are made in part from Chlamyd dung, harvested at great risk from the geothermally active regions where they reside.
Posted in Enchantment
Tagged 5e, 5e sling, d&d, dexterity saving throw, dnd, dungeons and dragons, fire, homebrew, item, magic, sling, sling bullet, sling shot
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Biweekly Item-Arcandidae Powder
An indigo powder made from the shed exoskeletons of Arcandidae crushed into small grains. When this powder is consumed in flame, it turns the flame cold, causing it to suck heat from the surrounding air in much the reverse of … Continue reading
Posted in Enchantment
Tagged 5e, cold, cold fire, d&d, dnd, dungeoneering, dungeons and dragons, fire, homebrew, infrared, item, light, magic
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Exploring Tuv
On Saturday the 11th of January, three Citadel House adventurers in the elven experimental facility at the center of the blight use their elven communication device to contact Citadel House and request more adventurers to resupply them, not wanting to … Continue reading
Posted in Play Report
Tagged battle, cat people, d&d, dungeon, Fantasy, fire, Haven, magic, mushroom, myconid, puzzles
3 Comments
Down the Well
On Monday, December 9th, with most of the Citadel House A-listers abroad visiting the gnomes, Lonir leads one old (but inactive) companion and two new arrivals to investigate one of the Citadel wells drying up. The group consists of: Lonir … Continue reading