Tag Archives: design

Progress Update-Fun Bugs

Had some major coding success this week. I’ve traded out the swirls for some graph paper effect, let me know what you think of that change. I’ve also succeeded in making the keys allow rotation and movement on the map. … Continue reading

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Progress Update-New Magic UI Demonstration

These progress updates are always late in the day, aren’t they? It’s partly that Sundays are hard for getting posts made, but mostly because I’m coding the last bits and can’t get them done ahead of time and usually end … Continue reading

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Wednesday Words-Dictionary

Now that the Dictionary of Terms is essentially complete, this is the last of the Word Wednesday posts. I’m excited because this end leads into a marvelous new beginning: World Building Wednesdays!  From now on Wednesday posts will either come from … Continue reading

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Progress Update-Casting GUI Rework

Working on the back end for spell book implementation has revealed to me that much more work than I expected is needed to implement spell books with a usable GUI.  While most of the spell book GUI is working, some … Continue reading

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Progress Update-Spell Casting Video

This lovely video on Spell Casting covers how you’d cast a spell like yesterday’s healing spell in-game. It also features a magnificent intro that includes Richard Hunt playing his character in our current play test: Noland Prayerfighter, Jeremy Hunt with … Continue reading

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