Tag Archives: d&d

Haven: Colorful Children

On July 27th, year 3, a party assembles to answer Qete’s request that someone help with her children who returned from the woods all different colors. Providing an address and name for the job poster successfully sent them right to … Continue reading

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Biweekly Item-Jet Pack

Found in an ancient and forgotten facility where the doors know you’re there and slide open on their own, perhaps behind one that had to be pried open by the barbarian. Or maybe its captured from a bounty hunter who … Continue reading

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Raglan’s Journal 25

As we neared the end of our rest, my light warned us of something flying. A smoke veiled the base of the stairs and I took position guarding the bottom of the stairs in the midst of it. The fools … Continue reading

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Haven: Ghost Party

Having finally finished his castle on the hill overlooking the Citadel, Wraecliff invites many of the local people to daily open houses, including all of the members of Citadel House. On July 20th, a certain 4 adventurers attend the open … Continue reading

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Primordial Frontier S12: Revolution

With Mazuur’s undead searching homes looking for what they had taken, the party has to decide how to respond to the powerful tyrant they’ve angered: Rathdar (ByW): Level 4 Human (23) Cleric of Vardor Bilbil (RiH): Level 4 Harpy (16) … Continue reading

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Biweekly Monster-Rust Moth

Whether relatives of or more mature specimens of┬árust monsters the rust moth brings the terror of their subterranean kin to the surface and indeed the skies. Though scholars dispute both the theories of new related species and of the┬árust monster … Continue reading

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Sentient Skies Released!

I am happy to announce the release of something I’ve been working on for some time, the largest and most complete module I’ve made to date: Sentient Skies! Sentient Skies is a module that brings aliens to invade your existing … Continue reading

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Haven: Bad Business

On the 6th of July, Year 5, some Citadel House Adventurers (with one newcomer) set out toward Iron Fields to investigate a rash of unusual accidents being reported there, as well as in Confluence and Citadel. Matthias believes something unusual … Continue reading

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Biweekly Item-Hand Cart

Made from the severed and animated hand of a giant, a hand cart follows its master or his designee unless otherwise instructed, usually carrying goods in its hollowed wrist. It’s armor class, hit points, speed, carrying capacity and immunities depend … Continue reading

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Biweekly Monster-Eber-Negen

The eber-negen are a pest of ancient legends said to roam the land eating all in their path. Whether they were exterminated in some prodigious effort, went into hibernation, were and still are very rare, or never existed at all … Continue reading

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