Category Archives: Abilities

Ability Tuesday-Crusade

A crusading character has a vendetta-personal or otherwise-against the specified group. This is often a race (human, dwarf, goblin, orc, nekolyn, ospryte, livecap, etc.), but it can also be an organization or nationality (Black Spear, Black Shield, Lyseria, Sumak, etc.) … Continue reading

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Ability Tuesday-Play Instrument/Sing

So a rose sprouts up from bloody earth, For that you cannot blame it. Don’t judge it for its place of birth, For other’s crimes don’t shame it. It may be as lovely as the rest Upon its blood stained … Continue reading

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Abilit:y Tuesday-Climb

The climb ability enhances the character’s ability to climb. While characters can by default climb things like ladders, portcullises, and moderately sloped rock faces, levels in climb improve the character’s ability to climb so he can climb faster, climb more … Continue reading

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Ability Tuesday-Disguise

Disguise has one of two functions: to disguise the target’s own identity or to make the target look like a specific different person. It takes several minutes to make a disguise, but a voice can be disguised instantaneously. At low … Continue reading

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Ability Tuesday-Kick

Talik didn’t need magic for a single Livecap, but she needed to take him down quickly or he’d call out to the others. She strode in close, parrying a blow, and then returned with a solid kick to the creature’s … Continue reading

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Ability Tuesday-Sensory Extension

Talith grumbled as he descended the low-ceilinged stairs into the darkness. “Damn gnomes,” he cursed as he struck his head again. “Well damn you right back,” a voice answered. Talith looked round in surprise. No one stood on the stair. … Continue reading

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Ability Tuesday-Anticipation

The sly Nekolyn warrior had tired Tarin out evading his slow, heavy sword. His magical armor had turned Farad’s daggers as he slipped in blows. Now it was Borick’s turn to leave the flood of smaller foes to the others … Continue reading

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Ability Tuesday-Rear

Mounted combat is the way of the wealthy and the noble. On a mount, a combatant can fight more safely and use his mount to gain extra attacks. Often, the main impediment to revolution is the terror and power of … Continue reading

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Ability Tuesday-Throw Voice

The ability to throw one’s voice can come in handy in many adventuring situations. From causing distractions to giving misdirection, it is a mainstay of trickster characters like the one coming this week.

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Ability Tuesday-Heroic Endeavor

Heroic Endeavor is an ability that allows the every-man to be a hero for 10 seconds. An interesting twist could be for 1 in 100 NPC peasants to have a level in this ability and have a reputation for saving people … Continue reading

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