Biweekly Monster-Muncher (AD&D)

Muncher
FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 4
MOVE: 12“/24”
HIT DICE: 4+4
% IN LAIR: 20%
TREASURE TYPE: U
NO. OF ATTACKS: 4
DAMAGE/ATTACK: 1-4/1-4/1-4/1-4
SPECIAL ATTACKS: Bullet Spray, Munching
SPECIAL DEFENSES: Silver or magic weapons to hit
MAGIC RESISTANCE: See below
INTELLIGENCE: Semi-
ALIGNMENT: Chaotic Neutral
SIZE: L (9′ Long)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil

Munchers are undead that haunt ancient manufacturing facilities where there is plenty of metal for them to eat. A corpulent spectral form with six arms, it can claw with four arms in melee, but much prefers other means of self-defense. It will try to eat metal weapons and armor, much preferring tempered steel to other food. On a successful hit, it will completely consume a weapon and take enough out of metal armor to reduce its effectiveness by 2 points.

When threatened, a muncher will reflexively regurgitate metal in a spray of fragments in a cone 5″ long that deals 8-32 damage. Creatures in the cone can make a save against breath weapon for half damage.

Munchers are not affected by sleep, charm, hold, or cold spells. They cannot be poisoned or paralyzed. Holy water thrown on a muncher deals 2-8 hit points of damage. Munchers are turned as a wraith.

I actually quite enjoyed the new Ghost Busters movie. If you’ve seen it, you might recognize this little guy. He’s a small part of the movie, but he is a great escalation of the Slimer role in the original formula.

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