Biweekly Monster-Phantasm (AD&D)

PhantasmPhantasm
FREQUENCY: Very Rare
NO. APPEARING: 1-4
ARMOR CLASS: 8
MOVE: 9″
HIT DICE: 2
% IN LAIR: 90%
TREASURE TYPE: S, T
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 1-8
SPECIAL ATTACKS: Phantasmal force
SPECIAL DEFENSES: Nil
MAGIC RESISTANCE: See below
INTELLIGENCE: Semi-
ALIGNMENT: Chaotic Neutral
SIZE: M
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil

Phantasms resemble zombies in most ways except for in their ability to move slightly more quickly and to cast phantasmal force at will (one active at a time). They use this primarily to create false walls in dungeons for their own amusement, though it is possible for them to create other illusions such as fire to cause greater confusion if the opportunity arises.

Phantasms are not affected by sleep, charm, or cold-based spells. Holy water deals 2-8 damage per vial that hits the phantasm. They are turned as a shadow

This is a monster I’ve previously developed as the Mind Weave Illusionist undead, but I figured it was time to revamp it into AD&D as part of collaborating with Goblin’s Henchman’s QR code random dungeon project.

This entry was posted in Monsters and tagged , , , , , , , , , , , , . Bookmark the permalink.

2 Responses to Biweekly Monster-Phantasm (AD&D)

  1. Thanks for adding this to the ‘Living Dungeon’ project!
    :O)

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s