FREQUENCY: Very Rare
NO. APPEARING: 1
ARMOR CLASS: 6
HIT DICE: 3
% IN LAIR: 90%
TREASURE TYPE: E
NO. OF ATTACKS: 1
DAMAGE/ATTACK: See below
SPECIAL ATTACKS: See below, surprise on 1-4
SPECIAL DEFENSES: Never surprised
MAGIC RESISTANCE: Standard
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
Fauxlights almost exclusively occupy deep and dark places where surface-dwelling creatures finding themselves there have long since become desperate to see the sun again, maddened by the smothering shadow. These creatures exploit this mania for their method of hunting. They take a form resembling a window in a cavern or dungeon wall with what appears to be warm sunlight pouring through.
When a victim approaches the fauxlight, he sees an enticing exterior view; perhaps a river of cool water, steaming hot spring pools, perhaps a grove of fruit trees laden with delicious fruit, or perhaps a dew-sparkling forest glade. Upon witnessing this, the victim must succeed on a save against paralyzation with a -1 for each full day he has been underground. If he fails the save, he attempts to climb through the window into the monster’s maw.
When a creature is in the fauxlight’s maw, it causes damage equal to 1 plus half the victim’s armor class each round. A creature in the maw cannot use weapons as it is forcefully masticated. Regardless of damage, a victim is killed after 10 melee rounds in the maw. Against creatures not in position to be chewed, the fauxlight emits a flash of light in a cone (3′ at the creature extending 15′ to a 20′ base. Those facing the light are blinded 1-4 melee rounds +1 for each full day underground unless a save against poison is made. A creature once so blinded has a +4 against future flashes of light.
I always feel a little pressed for dungeon denizens, so I thought, if ceilings and floors and chests have been done, maybe I need a window monster added to the list. What do you think?