Censer Flail: The head of this flail is apparently designed to admit burning incense while still being sturdy enough to function as a weapon. When incense is burning in the censer flail, it is treated as a magic weapon with regard to ability to hit creatures who require magical weapons to hit but with no actual bonuses to damage or ‘to hit’: +1 against evil creatures in general, +2 against undead, and +3 against demons and devils.
The censer flail can have additional effects while particular ingredients are burned in it with the incense, for example:
- Garlic- Vampires do not regenerate in the round they are struck.
- Poppy- As a sleep spell if the target has 5 hit points or fewer remaining.
- Belladonna/Wolfsbane-Lycanthropes/werewolves struck have a 10% chance to return to human form.
- Rosemary- Creatures such as ghosts struck by it lose the ability to use magic jar for 1d6 rounds.
- Chives- Creatures such as wights that have energy drain struck with the flail allow a save against spell to resist their energy drain for one round.
Other ingredients surely have an effect as well, if (like these) they are experimented with to discover.
Experience Point Value: 450
G.P. Sale Value: 4,000
This one has been on my list to get to for a long time, inspired by Kull the Conqueror when the monk uses the censer he’s carrying as a weapon. I finally decided to try to make it into something interesting. My intention is for this to be reasonably useful to a low level character, but potentially replaced by even a proper +1 weapon, though it does have significant upsides for the PC willing to experiment and study for other effects.