Lightning Master’s Gauntlets
Wondrous item, very rare (requires attunement)
While wearing these gauntlets, your unarmed strikes deal an additional 2d6 lightning damage. You are immune to lightning damage.
The gauntlets have 10 charges. While wearing them, you can expend 1 or more of its charges to cast the call lightning spell (save DC 15) from them. For 1 charge, you cast the 3rd-level version of the spell. You can increase the spell slot level bu one for each additional charge you expend.
You can sense when lightning is about to strike within 100 feet and use your reaction to move in that direction up to your movement speed. If lightning strikes within 5 feet of you, you can expend 1 charge to grab the lightning and ride it into the clouds; you can bring 1 other willing creature with you. Any time lightning strikes thereafter, you can ride it back down to where it strikes; again, you can bring the willing creature with you.
The gauntlets regain 1d8+2 expended charges daily at dawn. If you expend the gauntlets’ last charge, roll a d20. On a 1, lightning strikes you and you suffer 4d10 lightning damage. The gauntlets vanish from off your hands.
Another artifact of Garim, the orc/goblin god of sky and sea in Haven. In Mind Weave the gauntlets use the Potential rules for creating lightning and the strikes are random, so these are significantly stronger, but keep the heart of the concept.