Biweekly Monster-Wooden Guardian

Living Wood. These creatures of wood are created by those concerned for the forest by carving them from the wood of a living tree. Some protectors of the forest frown upon this use of a tree, but will still carve guardians from trees dying of diseases or from the still living stumps of recently felled trees in order to protect the forest.

Forest Defenders. Wooden guardians have a great affinity for the forest in which they are made. They remember their time as a tree and can communicate vague memories, because time passes in seasons for them. Usually these memories drive them to defend the forest fiercely against those that would threaten it.

Construct Nature. A wooden guardian doesn’t require air, food, drink, or sleep.

Wooden Guardian
Medium construct, chaotic good
Armor Class: 13 (natural armor)
Hit Points: 52 (7d8+21)
Speed: 30 ft., fly 60 ft.

15 (+2) 11 (+0) 16 (+3) 6 (-2) 11 (+0) 7 (-2)

Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons
Damage Immunities: poison, psychic
Condition Immunities: charmed, exhuastion, frightened, paralyzed, petrified, poisoned
Senses: darkvision 60 ft., passive Perception 10
Languages: sylvan
Challenge: 2 (450 XP)

False Appearance. While the wooden guardian remains motionless, it is indistiguishable from an inanimate wooden carving.

Back to the Forest. Creatures wounded by a wooden guardians attacks must succeed on a DC 10 Constitution saving throw or seeds take hold in them. A creature that dies while afflicted with these seeds will grow a seedling in 1 week, a sapling in 2 weeks, and a 10-foot-tall tree in 1 month, after which time the tree grows normally. A living creature carrying the seeds must succeed on a DC 10 Constitution saving throw each day at dawn or suffer 2d6 force damage and a level of exhaustion as the seedlings grow. The target’s hit point maximum is reduced by an amount equal to the damage taken. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
The seedlings can be removed with lesser restoration or a similar spell or effect.

Multiattack. The wooden guardian makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) slashing damage.

Didn’t have a lot of simple ideas for today’s monster. Wooden gargoyle popped into my head. I knocked its armor class down in exchange for some questionable resistances and added the seedling effect. Effects like the seedling effect are more flavor than challenge, since the effects have no impact until after the combat is finished, so I don’t consider them much of a change to difficulty, though they do need to be dealt with.

Much like a gargoyle, this creature might make a suitable low-level boss monster, with the upside of its seedlings making it remembered into the next story arc.

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